Controlling a Pinball Machine Using Linux
An old electronic pinball machine is fascinating because it embodies complexity just within the grasp of a jack-of-all-trades hacker. You can learn how one works by visiting the open-source repository known as the US Patent and Trademark Office. The Bally Manufacturing Corporation used a system built around its AS2518 Microprocessor Unit (MPU) described by US Patent 4,198,051 in more than 350,000 units from 1977 to 1985. Maybe you remember playing Evel Knievel, KISS, Mata Hari or Space Invaders?
At the moment, you can buy most nonworking games for less than $250. Many come with original documentation that includes circuit schematics. Combined with what you can learn from the patents and other publications, plus your knowledge of PC hardware and free, open-source software, you can hack together something unique: a working, Web-enabled, classic pinball machine that plays by your rules, running your programs. You can do it legally, for less than the cost of a replacement MPU board, with an old PC and a stock Linux distribution like Fedora.
Reverse engineering the AS2518 MPU was the subject of my Master's thesis in Industrial Technology. Nonworking games often suffer the same tragic design flaw we see on old computer motherboards. Figure 1 shows the damage caused by a leaking Ni-Cad battery that was soldered directly onto the MPU. It ruins not only the electrical connections in IC sockets, but also corrodes the wiring harnesses joining the MPU to the rest of the system.
The other circuit boards are usually still intact. When you start working on your game, check the voltages at the test points to make sure. I chose to neuter the flaky +5 VDC circuit altogether and use the power supply from the PC. With the MPU removed, you are left with four wire harnesses holding a total of 66 wires. To connect your PC to the pinball machine, you will want to build an interface board with matching header pins. The design goal is to produce the same inputs and outputs on all of the wires that the original MPU has. This may seem like an overwhelming task, but remember, this is 1980s-era technology. I used an iterative, divide, design, build and test approach to reverse engineer one subsystem at a time.
What differentiates this project from the typical emulator is that no reference is made to the original programs encoded on the MPU firmware. Instead, I employed a black box, or clean room, method based on studying their function rather than their internal structure. For me, it made sense to interpret these 66 electrical connections in terms of their purpose in a closed-loop process control model. That is, each is either input, output, part of a feedback circuit or part of the power supply. The four main divisions of the pinball machine control system are the solenoids, switch matrix, feature lamps and digital displays. I intentionally left out the digital displays for the first prototype, which is why the apparatus uses the computer monitor to show the scores. The analysis yielded the process model shown in Figure 2.
Facing a total of 11 inputs and 20 outputs, and wanting room to grow, I decided to build a 48-port digital I/O board. Designs can be found with a little Web searching, and the components can be ordered from Jameco. The Intel 8255 Parallel Peripheral Interface (PPI) integrated circuit provides two 8-bit ports and two 4-bit ports, each configurable as either input or output. On my board, I hard-wired two of these ICs to addresses 0x280-0x283 and 0x2A0-0x2A3. The first three bytes of each are memory-mapped to the aforementioned ports. The fourth byte is used to control the port settings. I used a ten-foot piece of 25-pair twisted pair cable to connect it to the interface board via screw terminals. It's definitely a hack, as Figure 3 illustrates. You may want to use a 50-conductor SCSI cable and header pins.
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