Neverwinter Nights and Shadows Of Undrentide
Title: Neverwinter Nights and Shadows Of UndrentideManufacturer: BiowareURL: www.bioware.comPrice: $29.99 for both Neverwinter Nights and Shadows of Undrentide at various on-line retailers
SoU adds a lot of content to NWN.
The single-player campaign is shorter in SoU, but the story is much richer.
Many user-made modules are available.
Can't view movies in either NWN or SoU, disappointing when you reach the end of a campaign.
No native toolset.
Neverwinter Nights is a third-person perspective role-playing game (RPG) built on Dungeons & Dragons 3rd Edition Rules released by Bioware. The game has a large single-player campaign and extensive on-line gaming possibilities. An expansion pack also is available, Shadows Of Undrentide. Additionally, currently over 2,600 user-made modules are available for download.
The Linux port of this game was beset by a series of delays. Originally, claims of out-of-box support for Linux were made. A few days before the game hit the shelves, however, support for Linux was changed to "coming soon". Many fans, myself included, opted to purchase the game at its release hoping that "soon" did indeed mean soon. I purchased my copy on June 22, 2002. In August, a Linux client development page was created, and the release date slipped from fall to winter 2002. The last estimated release date was noted on the Bioware Web site as moving from Dec 22, 2002, to March 21, 2003. The client Beta 1 was released on March 20, 2003. Since then, a total of five beta clients and two final clients have been released to the public.
The most amazing thing about the first beta was it was truly playable. There were bugs, of course, and some performance/tweaking issues as well. It should be noted that the active Linux client forum, which includes both users and Bioware developers, handily overcame most of those issues. The second beta came exactly one day after the first, on March 22nd. The third beta was released one week later on March 28th. The fourth beta was released April 7th, and it fixed even more bugs. A fifth and final beta was released, and the full client came a few days before the Shadows of Undrentide (SoU) expansion pack hit the store shelves.
An installation guide for NWN and SoU can be found here. Recently, Bioware gave Linux users the ability to download the resource files for NWN, removing the requirement to copy the files from a Windows installation. An excellent user FAQ by an NWN forum user is a great place to start for issues that occur when running the game. The forums also are an excellent source of information.
Knowing several tips can help you get NWN running properly the first time:
Installing NWN is a manual process, meaning you have to create the directories for the game. No component of NWN lives in the user's home directory; all saved games and configurations are stored in the NWN directories you create. These directories must be writable by the user running the game. It may be possible to restrict access to some directories, but I chose to make the entire NWN directory writable to my non-root user for the sake of simplicity.
The installer script on the SoU CD-ROM is broken; use the manual installation instructions, linked above.
For optimum performance, set your desktop to 24-bit color depth. The game performs horribly at less than 24-bit color depth.
SDL is required for the game (links are provided on the linked install page).
The game plays only at resolutions defined in your XF86Config(-4) file.
You can run in windowed mode by changing nwn.ini as such:
[Display Options] AllowWindowedMode=1 FullScreen=0
Practical Task Scheduling Deployment
July 20, 2016 12:00 pm CDT
One of the best things about the UNIX environment (aside from being stable and efficient) is the vast array of software tools available to help you do your job. Traditionally, a UNIX tool does only one thing, but does that one thing very well. For example, grep is very easy to use and can search vast amounts of data quickly. The find tool can find a particular file or files based on all kinds of criteria. It's pretty easy to string these tools together to build even more powerful tools, such as a tool that finds all of the .log files in the /home directory and searches each one for a particular entry. This erector-set mentality allows UNIX system administrators to seem to always have the right tool for the job.
Cron traditionally has been considered another such a tool for job scheduling, but is it enough? This webinar considers that very question. The first part builds on a previous Geek Guide, Beyond Cron, and briefly describes how to know when it might be time to consider upgrading your job scheduling infrastructure. The second part presents an actual planning and implementation framework.
Join Linux Journal's Mike Diehl and Pat Cameron of Help Systems.
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With all the industry talk about the benefits of Linux on Power and all the performance advantages offered by its open architecture, you may be considering a move in that direction. If you are thinking about analytics, big data and cloud computing, you would be right to evaluate Power. The idea of using commodity x86 hardware and replacing it every three years is an outdated cost model. It doesn’t consider the total cost of ownership, and it doesn’t consider the advantage of real processing power, high-availability and multithreading like a demon.
This ebook takes a look at some of the practical applications of the Linux on Power platform and ways you might bring all the performance power of this open architecture to bear for your organization. There are no smoke and mirrors here—just hard, cold, empirical evidence provided by independent sources. I also consider some innovative ways Linux on Power will be used in the future.Get the Guide