Dirt-Cheap 3-D Spatial Audio

With the addition of free audio software, an ordinary inexpensive surround sound card becomes the basis for a 3-D cube for simulation, visualization or gaming.
Acknowledgements

We wish to thank Tommi Ilmonen from the Helsinki University of Technology (HUT) for support on modifications made to Mustajuuri. We also wish to thank Bryan Hurley, Simon Julier, Mark Livingston, Yohan Baillot and Jonathan Sabo for contributions to the research. This research was sponsored by the Office of Naval Research under contract #N00014-04-WX-20102.

Resources for this article: /article/8407.

Eric Klein is a graduate student in the Institute for Data Analysis and Visualization Virtual Reality Laboratory at UC Davis. He is working on a PhD in Computer Science, specializing in virtual reality. Eric received his BS from UC Santa Barbara and spent several years working as an engineer in the industry before returning to graduate school. His primary research interests are immersive audio, data sonification, scientific visualization, collaborative environments and human-computer interaction.

Greg S. Schmidt is a computer scientist in the 3D Virtual and Mixed Environments Laboratory at the Naval Research Laboratory. He has a PhD and MCS in Computer Science from Texas A&M University and a BS in Biomedical Engineering from Marquette University. His research interests include scientific and information visualization, human-computer interaction, augmented reality, modeling and simulation for terrain and medical applications and computer vision.

Erik B. Tomlin is a student at the University of Pittsburgh majoring in computer engineering. He has been working for the 3D Virtual and Mixed Environments Laboratory at the US Naval Research Laboratory on research projects involving virtual and augmented reality, human-computer interaction and scientific visualization.

Dennis G. Brown is a computer scientist at the Naval Research Laboratory. He received his BA in Computer Science from Rice University and his MS in Computer Science from the University of North Carolina at Chapel Hill. He works on the Battlefield Augmented Reality System (BARS) and multi-modal virtual reality projects. His research interests include augmented and virtual reality, specifically, novel user interfaces and data distribution.

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