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Linus & the Lunatics, Part I

The first of three transcriptions of talks by Linus and friends during the latest Linux Lunacy Geek Cruise.

This article series includes
transcriptions of two talks given on the latest Linux Lunacy Geek
Cruise, which occured this past September. For background details,
check out the three-part report on the
whole cruise
; a link to the next part is located at the end
of the first two installments.The first talk, given at sea somewhere between Sitka and
Ketchican off the coast of Alaska, was Linus' second annual
progress report on the kernel. Part I (below) of this article
series is the prepared part of Linus' talk. It includes the slides
and screen projections he used to illustrate his points. Part II is
the transciption of the much longer Q&A that followed. Part III
is an excerpt from a meeting between about 30 Linux Lunatics and 50
members of the Victoria Linux
Users Group
. Linus plays a leading role in that one, as
does kernel developer Ted Ts'o.These transcriptions have been edited lightly and only for
clarity. So listen with your ears and keep an open mind. If you do,
I bet you'll learn even more than you already know about why Linux
and the world that increasingly depends on it continue to adapt so
well to each other.--Doc SearlsLinus: As most of you
probably already know, I hate giving talks... I expect this to be
mostly a Q&A. But usually Q&As that start off cold don't
work very well. So what I usually do for my Q&A is do a few
slides. If the slides end up being interesting and I get questions
on the slides, the slides can take up the whole thing. But that
seldom happens because the slides tend to be boring.But I've noticed that I used to give a lot of talks about
what's new in 2.6 kind of things, right? Or a few technical
thoughts about some specific feature. And I decided I won't do that
this time at all. Because I notice that what I'm not actually doing
any more is coding... Since I'm still giving a talk about technical
stuff, I decided that I might as well give a talk about managing
stuff.... a few slides on some of the issues that come up.I've really only got a few points on what really matters.
Obviously, people--managing people, and having other people manage
people for you--ends up being one of the more important parts. The
other one is that we have started to use a lot of tools for
management. One of them obviously is source control. The other one
is, I'm writing this C parser because I decided I needed it and
wanted it.So people it actually seems to be
biggest problem.[Laughter.]What I've gotten the most negative comments about for the
last couple of years has been, for example, that the Linux-kernel
mailing list is not a very friendly place. And people are actually
afraid of posting on the mailing list because of the flammage they
get.It is very hard to find people who don't flame and are calm
and rational--and have good taste. I mean it's
like...give me one honest man. It doesn't happen...too much. And at
the same time, when it happens, it matters a lot. Just a
few of these people make a huge
difference.Allen Cox used to be the main one to some degree. He's going
off to do an MBA, don't ask me why.[Laughter.]He was obviously getting tired of it too. And that's one of
the problems. Is that this is a very high-visibility thing. The
good ones tend to rise pretty quickly. Once you reach a certain
point you get a lot of respect; but it's hard to reach that point.
It takes insane amounts of time. It's a full-time job because if
you go away for a week regularly, you end up not being able to
manage a lot of what happens. And one of the problems tends to be
that, well, companies that have been involved in kernel development
have been pretty good about putting engineers on specific areas
that they [the engineers] care about. It seems
to be very hard to get companies to actually put managers--these
kind of technical management people into...Part of it is just liability, apparently. That certain
companies--I know IBM for example--have a rule that their engineers
must not commit other people's code. It's okay to commit their own
code, but if you take in somebody else's code and commit that--at
least in some groups, I don't know if that's true in all
groups--which means that it's impossible to be this kind of
technical manager for the kernel. If you have that policy. Because
you need to take other people's code and basically make
releases.A lot of people basically ignore it. Greg works for IBM. He
doesn't seem to care too much about the IBM rules and he does a
really good job. Andrew Morton right now is my right-hand man. And
he's not actually been around that long. He's been active in Linux
for something like three years, and he was [garbled] my choice for
2.4 maintainer too, except then he was so new to the whole thing.
So pretty quickly the exceptional people do stand out. But on the
other hand there are a lot of problems really getting many new
faces. The companies decide, "Hey, we want a
new manager too". Because they have their own problems finding good
technical managers.So this is one of the biggest issues I ever--I always--have.
Is finding people who basically act as managers for the
kernel.This is not Linux-specific itself. But I just wanted to say
that this is maybe the biggest issue.So the thing that makes this very important is just the scale
of the problem. I got out some statistics from [garbled] what has
happened during this year. Not the last twelve months, but calendar
year 2003, so just the last nine months or so.We've had twelve thousand changes by more than 500 people.
And that [on screen] looks like a very exact number, but what I did
was get all the e-mail addresses, ripped out the hostnames
completely and just did a unique count on the first part. There is
a number of Davids that were counted as one. But on the other hand,
it's very rare, but some people do show up twice just because they
have two to ten e-mail addresses that they actually use different
names, not just different hosts.And while it's true that it's a very skewed number here, that
twenty percent did ninety percent of the changes, part of the
reason for that is that, in the top twenty percent are a lot of the
managers who actually end up incorporating changes from others. And
the prime example of this is, Number One is not me... I did show up
as Number Two, which made me happy. But Number One is Andrew
Morton. He writes code himself, but at least half of what he does
is, he gathers stuff from other people too, which is the only sane
way to get the job done.So yes, it is very skewed in the sense that, of the twelve
thousand I think fifteen hundred were by Andrew, but at the same
time this actually hides the fact that there's even more than 500
people involved.I like this. It's important to have 500 people involved.
Because if you end up having a core group, which a lot of projects
have, where you have thirty people involved and nobody else ever
does anything, that project will die. I mean, it's not a question
of if; it's a question of when, right?So you want to have people who actually get involved and
start doing a lot of these changes are obviously very small. So
that's how you get into the thing.This is good, and it's important. But the subtitle here [at
the title, "More about people"] is "What's wrong with CVS." This is
also the reason why I will never ever touch CVS. I worked for six
years, and this number is interesting: during nine months, we've
had twenty-nine hundred merges. And by merges I mean there was
actually parallel work on two trees that were joined. It was not
just copying a tree around and doing a trivial merge where no code
has changed. It was actually a case of 2,300 times, different
people had done updates in parallel, and they had to be merged. And
I think about fifty of those were manual. Everything else was
automatic.And the nice thing about that is [to the audience]--Who has
actually used CVS? Who has used CVS with branches? Who has ever
done a single merge and not felt bad about it?[Laughter.]Imagine doing 2,300 merges.And part of the reason there are so many merges here is
[partly that] there are a lot of developers who do things in
parallel; but part of it is because BK
(BitKeeper) makes it
so easy. We do merges all the time. It really helps, because you
don't have this flag day, when you have had a long living branch,
that has gone through maybe half a year's worth of development,
while the main line has gone through half a year worth of
development, and they have completely different reasons for being
there--and when you merge them you have bugs that could have been
introduced anywhere within the last six months. So making joining
easy is, to me, very important for a lot of different
people.A lot of people don't like BitKeeper. I'm not going to push
BitKeeper per se. The important part is the
merging. And realizing the fact that a lot of work gets done that
never gets merged back. I do that all the time myself. I do
something, I start a second separate tree for testing something
out, and decide "That sucks". And I never merge it back. So you
actually don't even see the fact that there have been more branches
than have been merges. And if you have five hundred plus people,
you obviously can't trust them....I am firmly convinced that if your source control doesn't
support random people making their own branches, and then being
able to merge as they do development with anybody else's branch,
the source control is not worth bothering with. And if BitKeeper
ever goes away, I will not go to Subversion or something like that.
I will go back to tarballs and patches. Because at least that one
doesn't have merge problems that most other projects have. Which is
kind of strange, but.... It has been very productive. It has helped
enormously having something that is truly distributed. But I did
want to mention that.The last Geek Cruise I mentioned BitKeeper. It was still a
bit controversial at that time, because I had only used it for like
four months or something. And people hadn't gotten used to it so
much. This time around it is clear that even the people who don't
like the license per se seem to have realized how useful the source
control management thing is, when done right. And CVS is not
it.So, the other tool I've been working on...basically grew out
of my own personal belief that ANSI C is basically the language for
gods. The language for somebody who wants to control everything,
right? You can keep your scripting languages, your toy
stuff--[Laughter.]--but you can't control the world. You can't create the
something that controls everything with that. C does.ANSI C is good. But K&R I
hate.
I
refuse
to touch K&R code. I look at projects that still use
K&R.... [Some] say that, "Hey, we have to support legacy
systems." And I say "Screw them." There are no legacy systems that
make it worthwhile anymore. Get a real compiler.The only real difference between ANSI C and K&R is type
checking. I am a huge believer in static typechecking that doesn't
add any runtime overhead. So you basically get perfect performance,
assuming your compilers are perfect--whatever--with reasonably good
safety. The problem is that being the kernel has to do a lot of
things that break typechecking. Which you see more in the kernel
than in a lot of other programs. You end up having a lot of inline
assembly which is obviously completely opaque.[From audience] ...C typechecking?Yes. That's correct. And that is kind of the reason for
Sparse. You can extend the typechecking so that you can describe
the kinds of things the kernel wants to do. So that you actually
can get the same kind of static typechecking for areas you are
interested in.A lot of this is actually kind of inspired by the Stanford
checker. How many of you have heard of the Stanford checker? A few.
The Stanford people basically took GCC, tweaked it a bit so it
output dependency chains and a lot of other information, wrote a
lot of scripts to go through what the internal GCC organization had
been. And they actually figure out, to some degree, the rules, the
typechecking, on their own, from that parse stream.The problem is, you can't get at the sources, it is extremely
complicated--this is definitely a research project--and part of it
is, because they tried to take non-modified kernel sources, and
figure out, from the non-modified kernel sources, what the rules
are. Which is really manly. But it's manly in
a very stupid way.[Laughter.]Because what you could really do is just add the annotations
to the kernel sources directly, so that you don't have to figure
out what the rules are. You make them explicit, which is nice
because you make it exclusive to the programmer himself, which ends
up being as useful as the fact that you now
can check for it automatically. So I decided that [using] the
Stanford tools, which weren't even released--they did their stuff
every few months--wasn't really the approach.So I wrote
Sparse.
Which is best explained by an example.Basically you can add attributes to any kind of data type. In
Sparse one of the attributes on data types is which address space
it belongs to. This is a define that goes away if you don't use
Sparse.So GCC, who doesn't know anything about address spaces, will
never see any other code. So GCC treats the exact same code as it
always used to do; but when you run it with a Sparse checker, it
will notice that when you do a copy_to_user call, the first
argument has to be a user pointer. Well, address_space (1), the
tool itself doesn't really care about user or kernel; you can use
it for anything. If it gets anything that isn't a user pointer, for
example, if you switch the arguments around by mistake, which has
happened, it will complain with a big fat warning saying "Hey, the
address spaces don't match." And the nice thing about this
is--well, in copy_to_user it's not so interesting because the
function obviously copies to user space. But I will actually
show...[types on keyboard]...so something like this......basically takes the argument to exec.c and counts how many
arguments there are or how many environment variables there are. So
it takes a pointer to user space that points
to user space--so that both of them are actually pointers to, and
different address space on the kernel one, so you know indeed what
it really means. In that sense. You know you can't directly via
reference (?) it. So you actually have documentation for the kernel
at the same time. Because Sparse will actually follow the types as
you access them.It notices that when you do a get_user on something that is
__user * __user *, it will not complain because it got a __user *,
but it will return a __user *.So now, if I had used the wrong type here for p, Sparse again
would have complained and said, "Hey, you didn't actually get a
kernel pointer. You got a user pointer. So you better use the right
pointer."[Question from the audience, inaudible.]Sparse [garbled] asset compiler. I actually made it a full
front end. Once you do the parsing and the pipe checking, you
really have all that information anyway.
Jeff
Garzik
, because I kind of pushed him into it, wrote a back
end for the 386.[Question from the audience, inaudible.]Well, the code generator is really new. It's like a week old
right now. The test examples tend to look like, "surprise,
surprise". Right? The interesting part is, this is a really hard
program to parse. Can anybody guess why?[Audience, inaudible.]The [garbled] itself is easy. It's just a function call. This
one pulls in something like thirty different header files, with new
extensions in them, right?. So you have to get all the attributes
right, to not give warnings about the header files. As it turns
out, if you actually try to compile this--[Audience, inaudible.]Trust me, you need that header. Because Sparse will refuse to
touch anything that doesn't have a prototype. Because it will say
"I don't know what the types are, I can't check them." So you need
the header. So these are the warnings.Sparse doesn't understand the mode attribute. So, right now,
we'll have to fix that just to be able to compile user
space.The code generated is crap. But it actually happens to work,
so what you can do is--[Audience, inaudible, laughter.]But I actually wanted the code generator because it validates
that the parser is doing the right thing. Which is really hard to
do. Outputting a parse stream is a nasty business. They look
completely unreadable for anything even remotely interesting,
right? Which means the only way to really validate that the front
end does the right thing is actually to write a back end. And if
the back end generates code that actually can run, you don't care
if it's efficient or not. You know the front end works,
right?That was kind of a digression.I have another example that we're not using in the kernel
yet, but I designed it for the kernel, which is to giveagain, any object not only has an address space; but you can
do context masks to say, "Okay, you can only use this object in a
certain context." My point is, this part you'd hide in a header
file again. Sparse doesn't know about things like IRQs, and it
shouldn't know about things like IRQs. But it
can say, "Okay, these bits in the context mask mean that I am
interested in this particular context, and those bits had better
match these other bits that I care about." Right? Which means you
can bend, once you have that header file. You can say, "Okay..."
ira_handler? That's a handler that shoots people or
something?[Laughter.][I mean] irq_handler. The
point was, this is what I eventually want to add to the kernel too,
saying "This function can tape". (?) Right now we actually check
for that dynamic. Right now we actually check for that dynamic
clue. Which adds overhead at runtime and that means you only find
the cases that you actually run through, right? But say if you do
static typechecking, it's actually stronger
than the dynamic typechecking that you do currently. Plus there's
no performance overhead. That's why I want to do things like
this.By the way, this is actually a real warning. I typed this in
with Sparse. It is literally the warning you will get. It says
"context c, line 13, character 2"--which happens to be that
i--"using symbol irq--unsafe in wrong context." So it actually
gives you readable warning messages for doing that thing.Right now it's a bit too limited. [Garbled.] So I need to
improve Sparse a bit more.That's really all of my prepared slides.The Q&A section of Linus' talk appears in Part II.Doc Searls is Senior Editor
of Linux Journal, covering the business beat.
His monthly column in the magazine is Linux For Suits, and his
bi-weekly newsletter is
SuitWatch.

email: doc@ssc.com

______________________

Doc Searls is Senior Editor of Linux Journal

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Re: Sparse

Anonymous's picture

Am I the only one to have noticed that Sparse sounds a lot like SPARK as described by John Barnes in "High Integrity Ada : The SPARK Approach"?
Mind you, I think C needs it, and badly too!
Wesley Parish

Re: Linus & the Lunatics, Part I

Anonymous's picture

Dear Doc, thank you for the text. Reading things like these really is travelling without moving.

jakub

Re: Linus & the Lunatics, Part I

Doc's picture

Thanks. It was a lot of work doing the transcription, and I'm not sure I matched all the pix to the text, but... whatever.

What surprises me is that this whole exercize hasn't attracted much attention. My mistake for not getting it out sooner, I think.

Next time I'll make it happen faster.

thanks for the awesome coverage

Anonymous's picture

Great report and a good read

ta mate

Re: thanks for the awesome coverage

Anonymous's picture

yes, thanx for this reading!
cu gunnar

Re: Linus & the Lunatics, Part I

Anonymous's picture

Doc,

Appreciate the pains you took - a real labor of love !

Synonymous Simon

Re: Linus & the Lunatics, Part I

Anonymous's picture

Ah man dont make me wait for part 2. :-)

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