SDL Game Development Contest Winners Announced
No Starch Press is pleased to announce the winners of the SDL Game Development Contest. Michael Speck won first place with LBreakout 2, an Arkanoid-genre game. Andreas Roever came in second place with Tower Toppler, a tower climbing game. And Bill Kendrick won third place with Vectoroids, an incarnation of Asteroids. All 25 entries are now available for download on the No Starch web site.
With an open call to the gaming community, contestants were challenged to create a computer game under 1 megabyte using the Simple DirectMedia Layer. Contestants responded with a wide range of game types, including clones of Asteroids, Arkanoid, Missile Command, Bomberman and Connect Four. Original concepts include Wok, a highly unconventional ball tossing game, 54321, a mind-twisting 4-dimensional puzzle game, and E-Type, a typing tutor program.
John Hall, a contributing author of Programming Linux Games, ($39.95, 1-886411-49-2) wanted to create a forum for resident game developers and newbies alike. "There is no lack of talent and creativity in the free software world, but sometimes people need a little motivation to put their ideas into code. The goal of this contest was to motivate amateur game programmers to bring their projects nearer to completion, and with several previously unseen game submissions, I believe we succeeded."
Practical Task Scheduling Deployment
July 20, 2016 12:00 pm CDT
One of the best things about the UNIX environment (aside from being stable and efficient) is the vast array of software tools available to help you do your job. Traditionally, a UNIX tool does only one thing, but does that one thing very well. For example, grep is very easy to use and can search vast amounts of data quickly. The find tool can find a particular file or files based on all kinds of criteria. It's pretty easy to string these tools together to build even more powerful tools, such as a tool that finds all of the .log files in the /home directory and searches each one for a particular entry. This erector-set mentality allows UNIX system administrators to seem to always have the right tool for the job.
Cron traditionally has been considered another such a tool for job scheduling, but is it enough? This webinar considers that very question. The first part builds on a previous Geek Guide, Beyond Cron, and briefly describes how to know when it might be time to consider upgrading your job scheduling infrastructure. The second part presents an actual planning and implementation framework.
Join Linux Journal's Mike Diehl and Pat Cameron of Help Systems.
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- SUSE LLC's SUSE Manager
- My +1 Sword of Productivity
- Tech Tip: Really Simple HTTP Server with Python
- Managing Linux Using Puppet
- Murat Yener and Onur Dundar's Expert Android Studio (Wrox)
- Non-Linux FOSS: Caffeine!
- Returning Values from Bash Functions
- Rogue Wave Software's Zend Server
- Doing for User Space What We Did for Kernel Space
- Parsing an RSS News Feed with a Bash Script
With all the industry talk about the benefits of Linux on Power and all the performance advantages offered by its open architecture, you may be considering a move in that direction. If you are thinking about analytics, big data and cloud computing, you would be right to evaluate Power. The idea of using commodity x86 hardware and replacing it every three years is an outdated cost model. It doesn’t consider the total cost of ownership, and it doesn’t consider the advantage of real processing power, high-availability and multithreading like a demon.
This ebook takes a look at some of the practical applications of the Linux on Power platform and ways you might bring all the performance power of this open architecture to bear for your organization. There are no smoke and mirrors here—just hard, cold, empirical evidence provided by independent sources. I also consider some innovative ways Linux on Power will be used in the future.Get the Guide