OpenGL Programming on Linux
The project, for all the work-teams in our course, is now finished as far as it involved students working on a programming project whose results professors would evaluate. I finished the final “product” pretty much alone and about a week before all the other teams. In the end, our game client probably had the greatest number of features, the most complex graphics, the nicest explosions and the most reliable motion engine—and we got the highest marks possible on the final evaluation by the professors. Somehow, I think that if I had not been able to run everything on my home Linux machine, and do everything when I wanted it and how I wanted it, I probably would not have reached this level of achievement.
Other than showing that some Computer Engineering students are definitely more productive on their home machines than on most computers you can give them access to, this somewhat extraordinary adventure shows that some fields—which, until now, were reserved for high-end workstations—can be explored with something as simple as a good Linux box and some relevant software.
If you want to see the pictures and code relating ot this article go to this link: www.step.polymtl.ca/~coyote/graphics_tank.html
Vincent Cojot is a student in Computer Engineering at the Polytechnical School Of Montréal. He enjoys Computer Graphics, Xview/OL programming (under Linux, of course) and miniatures painting.
Getting Started with DevOps - Including New Data on IT Performance from Puppet Labs 2015 State of DevOps Report
August 27, 2015
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DevOps represents a profound change from the way most IT departments have traditionally worked: from siloed teams and high-anxiety releases to everyone collaborating on uneventful and more frequent releases of higher-quality code. It doesn't matter how large or small an organization is, or even whether it's historically slow moving or risk averse — there are ways to adopt DevOps sanely, and get measurable results in just weeks.
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