A GNU/Linux Wristwatch Videophone
Videophone wristwatches are a science-fiction concept that is here today. The two key inventive concepts that make this new technology possible are:
The use of a body-worn computer system (WearComp) as a base station (see my article “University of Toronto WearComp Linux Project” in LJ, February 1999). Images from the wristwatch are sent to the WearComp, and from the WearComp to the Internet. Images received from the Internet are sent to the wristwatch display (a full-colour VGA display). Full-colour broadcast quality is transmitted at six to eight frames per second using an experimental radio transmitter.
The use of a concomitant cover activity. Unlike science fiction's vision of how a wristwatch videophone might work, the camera points ahead rather than up at the user. In this way, the wristwatch captures a video image of what the wearer is looking at, rather than merely a picture of the wearer. Thus, taking a picture or shooting a video may be masked by a concomitant cover activity, such as checking the time or just resting an arm on a countertop (see sidebar “Concomitant Cover Activity”).
A VGA screen is configured using XF86Config set to 640x480, 24-bit colour, allowing video to be displayed at the captured resolution. The camera also operates at 640x480 resolution with 24-bit colour video capture at 30 frames per second. Images may be processed or stored locally, or transmitted at a lesser rate. A future version will transmit images at the recording speed of 30 frames per second rather than the current six to eight frames per second limit imposed by the slow (2.4 megabits per second) radio link.
The wristwatch provides a computer output screen with XF86, upon which the viewfinder function operates, using one of the windows or the root window. Graphics, including a transparent oclock, appear over the top of the video viewfinder window.
Using the VideoOrbits image stabilizer, it takes pictures at 640x480, 24-bit colour, up to 5000 pixels across, in true 48-bit colour (convertible to 24-bit colour pictures suitable for high-quality prints). VideoOrbits is available under the GPL from http://wearcam.org/orbits/.
In Figure 1, Eric Moncrief is shown wearing the watch, and Stephen Ross is pictured on the XF86 screen as a 24-bit true-colour visual.
A SECRET function, when selected, conceals the videoconferencing window by turning off the transparency of the oclock, so that the watch then looks like an ordinary watch (showing just the clock filling the entire 640x480-pixel screen). The OPEN function cancels the SECRET function and opens the videoconferencing session up again.
One technical problem that arises from running GNU/Linux (GNUX) on a wristwatch is the input. We are experimenting with an input pie menu system. A user can easily select eight directions of the compass, but since this device has a clock face (at least, that is its concomitant cover usage), a 12-position pie menu makes the most sense.
The pie menu is described in “A Comparative Analysis of Pie Menu Performance” by Callahan, Hopkins, Weiser and Shneiderman, 1988.
Figure 3 depicts a natural choice of pie menu for a wristwatch display. The display is typically a computer screen with 480 pixels down and 640 pixels across, measuring approximately 0.7 inches on the diagonal. Upon the display is the image of a clock face, superimposed on top of a video signal from the camera. Time is displayed as a transparent xclock or oclock (or both, one superimposed upon the other). Our modified oclock is available from http://wearcam.org/gclock/ and an exclusive or (EOR) oclock is under development to reduce screen real estate use. In the figure depicted here, the time is 4:03.
The device truly looks like an ordinary wristwatch, although one in which the hands are displayed electronically, because it is in fact a wristwatch, among other things. It is natural for such a wristwatch to have a circle displayed on the screen (this is a feature of the original oclock), but unlike the oclock, it has numbers displayed around the periphery of the circle. In this way, it is easier to tell time, and the numbers may also be assigned a secondary meaning (e.g., select “0” to stop recording, “4” to kill all processes and halt the processor, “7” to wake up the system from sleep mode, etc.).
Since humans are quite good at telling time, the numbers are often missing from commercial wristwatches, and some wristwatches do not even have markings for each hour. Instead, we often rely on our heightened sense of visual acuity to discern the angle of the hands upon the clock face. Thus, it is no surprise that the clock menu is usable without paying much attention to the face of the clock. The user just needs to stroke the face of the clock in the direction desired.
The entry of numbers on a touch-sensitive clock face in the context of the current invention may be done as vectors (e.g., with no regard to location, only to direction). Thus, a stroke from left to right is regarded as the number 3, regardless of where the stroke begins or ends. A downward stroke (e.g., from top to bottom) is regarded as the number 6 regardless of where the stroke begins or ends, and so on.
Thus, telephone numbers can easily be entered into the device, and similarly, an alphabet can be constructed much like the alphabet of an automated DTMF (dual-tone multi-frequency) answering system used for voice mail and the like in telephony.
Since there are 12 pushbuttons on a telephone and also 12 hours on a clock face, there can be a one-to-one correspondence between the numbers of the clock face and those of the telephone. The hours 10:00 and 11:00 are used for the symbols “*” and “#” of the telephone touchpad.
The data entered by way of the clock face menu is typically combined with the video recording made from the scene. The clock face menu is sufficient for entering a department store manager's name, which may be appended to the video file header, so that a large database of recorded video may be navigated later using these short text headers.
Special Reports: DevOps
Have projects in development that need help? Have a great development operation in place that can ALWAYS be better? Regardless of where you are in your DevOps process, Linux Journal can help!
With deep focus on Collaborative Development, Continuous Testing and Release & Deployment, we offer here the DEFINITIVE DevOps for Dummies, a mobile Application Development Primer, advice & help from the experts, plus a host of other books, videos, podcasts and more. All free with a quick, one-time registration. Start browsing now...
- Vigilante Malware
- Disney's Linux Light Bulbs (Not a "Luxo Jr." Reboot)
- Libreboot on an X60, Part I: the Setup
- Vagrant Simplified
- System Status as SMS Text Messages
- Bluetooth Hacks
- October 2015 Issue of Linux Journal: Raspberry Pi
- Dealing with Boundary Issues
- Non-Linux FOSS: Code Your Way To Victory!
- New Products