upFRONT
In keeping with the theme of world domination, it's time to indoctrinate Linux users in our quest by beginning their training in various ways of taking over the world. Strategic conquest, of course, is horribly addictive, and ever since the first world-conquering games started appearing several years ago, take-over-the-world power gaming has practically taken over the world. Indeed, it seems as if the two genres of computer games these days are strategic war games and 3-D Wolfenstein descendants. Since we're so sophisticated, let's have a look at the former.
One day can actually change the course of your life. For example, a bit too much to drink, a quibble with your chief, and suddenly you find yourself out to found a new nation with two of your drinking buddies. Craft author Uwe Breyer adds, “since you are obviously even too lazy to work, your companions vote you to be King.” So that's how it happens—the path to world domination begins with three drunken Vikings. Craft features up to four players, human (with network support) or computer, wandering about in a world which is a bit Warcraft, a bit Civilization, but rather less cluttered and faster-paced, with a minimal learning curve. You've got access to knights, archers, scouts, workers, merchants, scientists and pawns, as well as town halls, farms, camps, mills, smiths, universities, forts, markets, docks, ships and catapults. All in all, you can really go nuts killing things if you like (and if you want to win). This game is a Linux gem, fast-paced (real-time as opposed to turn-based) and it doesn't degenerate as quickly as so many strategic conquest games. Look for it at http://borneo.gmd.de/AS/janus/craft/.
Open-source developers are truly amazing. This time, they've managed to create a free and improved Civilization I/II for Linux that's more fun than the originals. The graphics are really nice, a bit on the dark side, and the game feels more serious. FreeCiv supports AI and network play with 32 nations; the newest release should support an infinite number. Maps can range in size from very small to very large, and one could, if so inclined, devote a weekend or longer to a massive clash of civilizations over the Net. There are 47 different units available, as well as several different tile sets, so that you can choose your graphics (even in different sizes). It's a typical client-server model, easy to set up and play. Here it is, only one download away—you don't even have to buy it: http://www.freeciv.org/.
Anachronism is Nikos Vasiliou's contribution to Linux gaming, made when he felt Linux didn't have enough games. If steep learning curves are discouraging, check out this one. There's very little to worry about except for troops and killing, so you can concentrate on war. It has rendered graphics (characters and terrain), two civilizations with ten armies, multiple scenarios (and a map editor), multiple player support, sound effects and music. The happypenguin.org site says, “just take your troops and slaughter.” Quite right. Find it at students.ceid.upatras.gr/~nbasili/anachronism.html.
Developers who hope to contribute to global conquest might want to get in contact with the Boson development team. Released under the GPL, Boson is a real-time strategic war game with absolutely fantastic graphics, only it's not quite playable yet. Right now the developers are looking for more people to help with graphics, documentation and the like. It looks really neat, especially the machinery: http://aquila.rezel.enst.fr/boson/.
TUD (The Urgent Decision) is another very promising game which may need some developers. It's another take-over-the world game, but it's network-playable and has a very military approach. For example, if you want to lead Viking settlements or win a victory of civilization by controlling all elements of society, Craft and FreeCiv are for you, but if your brilliance is limited to the military sphere (or you just like it better—fast planes, heavy machinery), TUD might excite, as it's quite mechanical and very close to that magical 1.0 version. Check out the web page, maybe it's just the project you're looking for: www-ti.informatik.uni-tuebingen.de/~thiele/tud.html.
Today’s modular x86 servers are compute-centric, designed as a least common denominator to support a wide range of IT workloads. Those generic, virtualized IT workloads have much different resource optimization requirements than hyperscale and cloud applications. They have resulted in a “one size fits all” enterprise IT architecture that is not optimized for a specific set of IT workloads, and especially not emerging hyperscale workloads, such as web applications, big data, and object storage. In this report, you will learn how shifting the focus from traditional compute-centric IT architectures to an innovative disaggregated fabric-based architecture can optimize and scale your data center.
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Every security policy provides guidance and requirements for ensuring adequate protection of information and data, as well as high-level technical and administrative security requirements for a system in a given environment. Traditionally, providing security for a system focuses on the confidentiality of the information on it. However, protecting the data integrity and system and data availability is just as important. For example, when processing United States intelligence information, there are three attributes that require protection: confidentiality, integrity, and availability.
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Enter to Win an Adafruit Prototyping Pi Plate Kit for Raspberry Pi

It's Raspberry Pi month at Linux Journal. Each week in May, Adafruit will be giving away a Pi-related prize to a lucky, randomly drawn LJ reader. Winners will be announced weekly.
Fill out the fields below to enter to win this week's prize-- a Prototyping Pi Plate Kit for Raspberry Pi.
Congratulations to our winners so far:
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Free Webinar: Linux Backup and Recovery
Most companies incorporate backup procedures for critical data, which can be restored quickly if a loss occurs. However, fewer companies are prepared for catastrophic system failures, in which they lose all data, the entire operating system, applications, settings, patches and more, reducing their system(s) to “bare metal.” After all, before data can be restored to a system, there must be a system to restore it to.
In this one hour webinar, learn how to enhance your existing backup strategies for better disaster recovery preparedness using Storix System Backup Administrator (SBAdmin), a highly flexible bare-metal recovery solution for UNIX and Linux systems.





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