Game Control Design
There are other things to consider regarding playability. For example, in Teardrop Explodes, I tried to create the hi-score table so that players would find it fairly easy to get their name in lights. On the other hand, I made it quite hard, but certainly possible, to beat the highest score. You should also save the table, as this gives players something to beat after they have completed the game.
Saving the game's configuration data is also advisable. The player should have to monitor brightness levels only once, for example.
A recurring trend in games is to use cut-scenes to further the story line. If you use them, try to keep them fairly short and allow them to be skipped through as well. The same goes for the “Game Over” sequence, where the player will (hopefully) be eager to have another try at your game. Also, if you have a “lives” system, don't take too long in restarting the game. If you do, the player might get frustrated and just switch off.
As for game completion, you should offer something that rewards the player directly for how much effort he has put into the play. Someone who spends three months of his life trying to finish your game will want something fairly substantial. If it takes 30 minutes, on the other hand, a single static screen would suffice.
Again, I'm not claiming that following these tips will make your game a block buster. Guidelines such as these are purely optional; if you disagree with anything, feel free to do it your way. Incidentally, the quote at the start of this article is by a Scottish sweet-maker and appears on the back of his company's wrappers. I include it because I think the quote can be applied equally to games, particularly in these days of eye candy over content. I wish you luck with your projects, and I look forward to seeing a flurry of games activity on the Linux scene.
Dave Thomson is close to graduating with a CS degree from Heriot-Watt University, in the UK. He can be contacted at email@example.com for heated debate on the virtues of almost anything and, in particular, games.
Fast/Flexible Linux OS Recovery
On Demand Now
In this live one-hour webinar, learn how to enhance your existing backup strategies for complete disaster recovery preparedness using Storix System Backup Administrator (SBAdmin), a highly flexible full-system recovery solution for UNIX and Linux systems.
Join Linux Journal's Shawn Powers and David Huffman, President/CEO, Storix, Inc.
Free to Linux Journal readers.Register Now!
- Google's Abacus Project: It's All about Trust
- Download "Linux Management with Red Hat Satellite: Measuring Business Impact and ROI"
- Seeing Red and Getting Sleep
- Fancy Tricks for Changing Numeric Base
- Secure Desktops with Qubes: Introduction
- Working with Command Arguments
- Secure Desktops with Qubes: Installation
- CentOS 6.8 Released
- Linux Mint 18
- The Italian Army Switches to LibreOffice
Until recently, IBM’s Power Platform was looked upon as being the system that hosted IBM’s flavor of UNIX and proprietary operating system called IBM i. These servers often are found in medium-size businesses running ERP, CRM and financials for on-premise customers. By enabling the Power platform to run the Linux OS, IBM now has positioned Power to be the platform of choice for those already running Linux that are facing scalability issues, especially customers looking at analytics, big data or cloud computing.
￼Running Linux on IBM’s Power hardware offers some obvious benefits, including improved processing speed and memory bandwidth, inherent security, and simpler deployment and management. But if you look beyond the impressive architecture, you’ll also find an open ecosystem that has given rise to a strong, innovative community, as well as an inventory of system and network management applications that really help leverage the benefits offered by running Linux on Power.Get the Guide