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Learning to Use X11

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A tutorial discussing how to use X11 fully and effectively.

When I started programming many years
ago, on a system very, very different from what we use now,
producing graphical output from programs was easy; all the
necessary commands were usually built right into the language.
Later, when I moved to C and UNIX, things were no longer simple.
Not only does C not include any graphics manipulation functions,
per se, but all graphical output in UNIX has to go through the
standard UNIX windowing system: the X Window System, release 11,
version 6.6 (its current incarnation), or X11 for short.Unfortunately, X11 is rather hard to approach. First of all,
it is huge (the O'Reilly series of printed manuals and references
includes six volumes with close to 6,000 pages among them, not
counting the additional four volumes and 2,000 pages when we
include Motif--I know of hardly any other language, library,
framework or application that big). However, the fact that it is
based on concepts quite different from the ones currently in use
makes it difficult to understand. To top it all off, the X11
documentation makes use of a specialized and not-so-obvious
terminology. Therefore, we need to establish a minimal
glossary.GlossaryThe X Window System was specifically designed to allow the
graphical output of a program running on one machine to appear on a
different machine, possibly one that is physically remote and/or a
different make and architecture. In other words, X11 was designed
to be a platform-independent, networked graphics framework.In X11 parlance, the "display" denotes the box on which the
graphical output will appear. Interestingly, an individual display
is defined by the X11 documentation as having exactly one keyboard
and one pointer (i.e., mouse), but potentially multiple CPUs,
monitors, etc.The "screen" corresponds to the actual physical display
device; in most cases this will be a monitor. X11 allows for an
arbitrary number of screens to be connected to each display. Think
of a workstation with two monitors or a departmental server,
connected to a larger number of (relatively dumb) X
terminals.Finally, a "window" is a rectangular area of the screen that
can be used for input and output. If the rectangular area is not
directly associated with a screen, but instead resides in memory,
it is referred to as a "pixmap". Pixmaps and windows share the
property of being "drawable" and can be used interchangeably in
some function calls. It is important to remember that to X11 a
window is merely a rectangular area on the screen. As such, it does
not include things like titlebars, scrollbars and other GUI
elements that we have come to associate with the word window. If
these elements are present, they are controlled by a different
program called a window manager.Every GUI-oriented computer ships with a mouse or equivalent.
When X11 came about, the development of graphical input devices was
still in its infancy. Consequently the X11 documentation always
speaks (somewhat bashfully) of a "pointer" (a generic term for
mice), trackballs, digitizing tablets or other yet-to-be-invented
graphical input devices. A final cause of confusion is the specific
usage of the words client and server in X11: a "client" is any
application that creates data for graphical output. The "server" is
the program that manages the shared resource accessed by all
clients, namely the (finite) amount of screen real estate. The
unfortunate consequence of this naming convention is that the (X11)
client typically executes on the server (machine), while the (X11)
server runs on the client (computer).The Program, Part 1: Preparation StageWe are now ready to write a simple example program that
demonstrates the most important concepts and functions for
programming with X11. The program will pop up a window on the
screen, draw an X in it and disappear after a mouse-click into the
window area. The following is a line-by-line explanation of the
program given in Listing 1.Listing 1. Example Program for
Concepts and Functions in X11
Line 1: Xlib.h is the most important header file for X11
programming. It defines several structs and macros used throughout
an X11 program and provides function prototypes for all the basic
functions in the library. Other headers are part of X11 as well. If
those are needed, Xlib.h usually has to be included before any of
the other headers because they depend on it. Strangely, the
dependent headers do not themselves include Xlib.h.Lines 5 and 6: Display is a struct defined in Xlib.h that
represents the display, i.e., the box on which the graphical output
is meant to appear. The library function XOpenDisplay attempts to
establish a connection to the X11 server on this machine. As
argument, it takes a zero-terminated string with the display_name,
in the following format:
hostname:servernumber.screennumber. If the
argument is NULL, the display_name defaults to the value of the
environment variable DISPLAY. If no connection can be established,
XOpenDisplay will return NULL.Line 9: we obtain an identifier to be used for the screen.
DefaultScreen is not a function; it is a macro defined in Xlib.h.
X11 provides macros like this as accessors for the elements of the
Display struct that are accessible to the programmer. Members of
this and other library structs should never be accessed directly,
only through the provided macros. Variables for which no macros are
provided should be considered "private".Lines 10 and 11: colors in X11 are identified by integer
numbers. Since X11 is meant to be platform independent, it does not
make any assumptions about the capabilities of any device (i.e.,
the screen not the display) to render colors. Only two colors are
guaranteed to be available, black and white. Note that the actual
appearance of these values does not have to correspond to black and
white pixels; think of those old monitors with green (or amber)
letters on a black background.Line 14: finally, we are ready to create a window. The data
type Window is not a struct as one might assume. Rather it is
typedefed to some integer data type and merely provides an
identifier for a window.Line 15: each window is the child of some other window and is
geometrically contained by it. Here we set the root window (the
entire screen) of the default screen as the parent window.Line 16: the coordinates of the upper-left-hand corner of the
new window with respect to the parent window, designated in pixels.
X11 uses graphical coordinates with the origin in the upper left
and with the positive X-axis running to the right and the positive
Y-axis running down. However, since the placement of new windows is
under control of the window manager, the new window can pop up
pretty much anywhere on the screen, regardless of the values of
these two arguments--expect surprises.Line 17: the width and height (in that order) of the new
window, in pixels.Line 18: the width and color of the border of the window.
This is not the border that may be added by the window
manager.Line 19: the color of the background of the window.Line 21: so far we have created a data structure for the
window, but only in memory. In X11 a window is not automatically
displayed when it is created. Making the window visible is a
separate process, called mapping. The function XMapWindow
consequentially maps the window on the specified display. Note that
it is not necessary to specify the screen again; when the window
was created, it was explicitly created as child of a parent window,
which itself is associated with a specific screen.The Program, Part 2: Event HandlingTo understand the next few lines, we have to reconsider one
of the basic tenets of X11: it is a networked graphics framework in
which the client (such as the program in Listing 1) and the
graphics server might reside on physically remote machines. In such
a situation, the failure of the network is a possibility that has
to be anticipated. The XMapWindow command is issued on the client
but executed on the server (note how X11's way of using those terms
makes much more sense in the present context), which might not be
available when the command is issued. The solution to this
situation is to make the client/server communication asynchronous
or event-driven. That is, XMapWindow sends its request to the
server and returns immediately, without waiting for the completion
of the server process. It is then up to the client to poll the
server for successful execution of the previous command. The
following lines do exactly that.Lines 24 and 25: first, we need to select what kinds of
events (such as mouse clicks, mouse movements, key strokes, etc.)
we are interested in. Xlib.h defines a number of bit masks for the
different kinds of events that can be bitwise ORed, if we are
interested in several kinds of events. Here we are interested in
the success of the previous mapping operation, and we therefore
select the appropriate bit mask and inform the server of our
choice, using XSelectInput. This function overwrites any previous
setting with each new call.Lines 27-30: XNextEvent blocks until an event occurs, sending
the program to sleep so it does not consume CPU time while waiting.
As a side effect, all non-empty output buffers are flushed with
each call to XNextEvent, obviating explicit calls to XFlush. Since
the StructureNotifyMask combines several events that are structural
changes to the window and not just mapping events, we have to loop
until the proper type of event has been reported. (If this
presentation leaves questions, don't despair: hopefully a fuller
treatment of X11 events will be the subject future
articles.)Lines 33-36: now that we can be certain the window is
actually visible on the screen, we are finally ready to draw
something to it. First, we define a GraphicsContext (GC), a struct
that comprises information about the appearance (such as color,
linestyle, etc.) of the graphical elements. Attributes of the
GraphicsContext can be set at creation by providing a bit mask
specifying the attributes as the third and an array of values as
the fourth argument. Alternatively, attributes of the GC can be set
individually by calling the appropriate functions.Lines 39 and 40: draw two lines, forming an X on the screen.
There are similar functions to draw points, arcs and rectangles,
all taking coordinates relative to the current window. Remember to
use these functions only with windows that you know are actually
visible, not hidden or minimized. Drawing to an invisible window
has no effect.Lines 43-48: now that the graph (as it is) is complete, the
program should wait for the user to click on the window to
terminate it. Accordingly, we set the appropriate event mask and
wait for the desired event. Note again that XNextEvent flushes all
output buffers, so we are certain that the two lines indeed
appeared before the mouse-click event occurred.Lines 51 and 52: part of well-behaved C programming is
responsible resource management. We therefore explicitly free the
allocated resources, rather than let the program fall off the end
and have the operating system clean up after us. As a side effect,
XDestroyWindow unmaps the window in question automatically, so it
disappears from the screen.ConclusionThis concludes our analysis of the example program. If the
source file is called x1.cc, the compile command would take the
form:g++ -I /usr/X11/include -L /usr/X11/lib -o x1 x1.cc
-lX11
I have been using C++ throughout, so that I could use
end-of-line comments and define variables wherever I needed them.
The compiler option -I instructs the compiler where to look for the
include files, while the -L option tells the linker where to find
the libraries. The argument -lX11 (which has to go last on the
command line) finally instructs the linker to link the library
named libX11.so. Depending on your installation, the paths may be
different.The program should compile and run successfully. You may want
to experiment with some of the parameter values or add further
functionality. Don't be afraid to browse the Xlib documentation for
additional functions or obtain more information on those functions
used in the example program.Two crucial issues that I had to omit in this article concern
the handling of errors generated by X11, as well as the behavior of
the window's contents when the window is resized, or minimized and
maximized again (try it out). We will cover them and much more in
future articles, when we take a closer look at X11 events.ResourcesThere aren't many resources available for X11 programming, in
particular not for beginners. Some useful ones are:Christophe Tronche' X11
Pages
: Includes a short tutorial covering essentially the
same material that has been covered here. This site is interesting
because the entire Xlib reference is available. I strongly
recommend browsing it.Brian
Hammond's X11 Pages
: Another personal X11 page with a
tutorial, containing a little bit more information than Tronche's
tutorial but less organized.XFree86 Version
4.1.0
: The official page for the current release of the
open-source version of the X Window System. At the bottom of the
page one finds the complete set of man pages.X11-Related
Links
Xlib Programming Manual by Adrian Nye.
Volume 1 of the X Window System Series at O'Reilly. The book is
wordy (it needs three chapters and almost 80 pages to cover not
much more material than the present article), and the presentation
is not always noted for its clarity. Nevertheless, it is probably
still the standard introduction to X11 programming.X Window Applications Programming by
Eric F. Johnson and Kevin Reichard. One of the few truly
introductory books on X11 programming but unfortunately out of
print.Philipp K. Janert has been
programming for 15 years, both inside and outside of academia. He
prefers C/C++ and UNIX but tries not to be religious about it. He
holds a PhD in Theoretical Physics from the University of
Washington, Seattle.

email: janert@ieee.org

______________________

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Draw a bare window (without Close, Minimize, Maximize buttons)

Anonymous's picture

how to create a window described in the subject? I cannot find out the solution.
thanks and regards

woapxp

x11 man

renu's picture

i m new to x11. i m not getting the point how to set the path be4 running x11 prog. and i m not getting the manual pages after writing the man command on the shell.can anybody help me??

how to link xlib

Anonymous's picture

how to link xlib

A Simple OpenGL Program Using GLUT and C

mattv's picture

Running FreeBSD 6.1, I find that example programs shown in "OpenGL Programming Guide, Fifth Edition" (Red Book), can be compiled as follows:

gcc -I /usr/X11R6/include -L /usr/X11R6/lib -o your_program your_program.c -lX11 -lGL -lglut

Red Book examples always use GLUT.

So, just to let you know...

Matt

Re: Learning to Use X11

Anonymous's picture

Hi!

On the web there are some Xlib tutorials like this. They create one or two windows, draw few lines or arcs (some even in color) and some show the typical XLib program main loop like the following:

   Display* xDisplay;

   XEvent xEvent;

   ...

   xDisplay = XOpenDisplay(NULL);

   while(!done) {

      XNextEvent(xDisplay, &xEvent);

      ... // process the event

   }

   CloseDisplay(xDisplay);

Unfortunately it's the point where the tutorials finish. I hope there will be some continuing of this tutorial.

For example I'm unable to find how to handle linux signals in the main loop. XNextEvent() doesn't return EINTR like libc blocking functions.

Imagine you would like to write trivial clock program for X and you need catch some SIGALRM or other signal every second to refresh the clock as well as catch X events.

How to handle such task without busy waiting?

Thanks

Mity

<mity@srnet.cz>

Re: Learning to Use X11

Anonymous's picture

I just made binary coded decimal clock program as my first xlib program to use events, but I didn't use events to tell the time. I just made a for(;;){ loop with sleep(1); as the first statement (this function is defined in unistd.h for some reason, and the parameter 1 means 1 second). This statement keeps the program from being active all the time. After that I just used the functions in time.h to find the time. I am not sure what other non-xlib events you might want to intercept, but you might be able to do something like this.

Unfortunate Title

dlc's picture

What I expected from this article was how to use X, not code an X client. Change the title and you'll have an excellent resource (as how the article employs resources, not how an X user employs resources).

Re: Learning to Use X11

Anonymous's picture

The author must be using Debian because he said the latest version of XFree86 is 4.1.0 not 4.2.0.

Re: Learning to Use X11

masinick's picture

Stuff gets dated rather quickly. You're right, XFree86 does, indeed have 4.2.0 released, (and for all I know, they might even be past that now)! But 4.2.0 is new enough that only the latest distros are actually using it. For many vendors, their NEXT release will likely have 4.2.0 code, but 4.1.0 or even some 3.3.6 stuff is STILL pretty common, and not JUST for Debian-based systems, either.

XFreeGC

Anonymous's picture

"We therefore explicitly free the allocated resources"

To be fussy, I guess we should call XFreeGC then also.

Looking forward for the next episode

servers and clients ... sure they are software

Anonymous's picture

Well, clients and servers are still software-only ...

the problem is that some twisted host and server - doh!

And don't think i'm one of those grey-bearded veterans.

The first thing our information science teacher said about servers:

"Servers are software, not hardware" (He said that in german, but most of you prefare a sort of english i guess *g*)

So: no problem reading the x11-manual - at least not by twisting server and client, the rest ... *caught*

Spank me if i'm wrong!

Dear oh dear... "Server" and "Client" were *never* twisted!

Anonymous's picture

If you think of the meaning of the words "server" and "client" it is difficult to get them confused, even when thinking in terms of X, instead of in terms of (say) a file server.

A "server" is something that provides a service. In the case of a file server, it is something that provides access to files over a network. In the case of X, the service provided is that of the drawing to the screen.

A "client" is something that requests the server to perform a task. In the case of the file server, it is requesting that a certain file be sent to it. In the case of X, it is asking the server to draw something to the screen.

Easy!

Re: Learning to Use X11

Anonymous's picture

or a departmental server, connected to a larger number of (relatively dumb) X terminals.

Nope, that's wrong. Each X terminal would be a separate display (actually, separate host:display usually), not multiple screens. The dual- (or more) head example is a valid multi-screen example.

By the way, on Linux boxes at least, you can have multiple X displays running simultaneously (virtualized) by starting X from different virtual consoles (ie using ctrl-alt-F2 to log in, etc), by adding the display number (eg "startx -- :1"), the catch is that GNOME and KDE can't handle multiple instances of themselves on the same computer (you can run GNOME on one display and KDE on the other). Switch displays using ctrl-alt-F7, ctrl-alt-F8, etc.

Re: Learning to Use X11

Anonymous's picture

Multiple instances for one user of the WindowMaker window manager are also not supported.

Re: Learning to Use X11

Anonymous's picture

found the source, but you must do a

#include

rather than

#include

and you must use the following

g++ -I /usr/X11/include/X11 -L /usr/X11/lib -o x1 x1.cc -lX11

to compile on suse linux.

Re: Learning to Use X11

Anonymous's picture

i make a program with C, and then compile it like this :

cc -g -o myprog myprog.c -lX11

but it is error in X11...!!

can anyone help me...? please..!
did i must configure somethink...to make it clear...?

i use suse 8.2, and i just install xdevel-xxx.rpm

Re: Learning to Use X11

Anonymous's picture

it should read #include

Re: Learning to Use X11

Anonymous's picture

Where is the difference between

#include and #include?

Magical whitespace?

Re: Learning to Use X11

Anonymous's picture

I think the HTML of the original poster's comment got "filtered" by PHP nuke.

Re: Learning to Use X11

Anonymous's picture

Yes, sure, but what is the file to #include between the

/ /

then? 8-)

#include or #include

Anonymous's picture

#include <Xlib.h>
or
#include <X11/Xlib.h>

Re: Learning to Use X11

Anonymous's picture

god I think my brain has frozen on monday morning, I found th e source, compiled it and it work!!!!!

doh!!

Re: Learning to Use X11

Anonymous's picture

I'd like to give this a go? but where's the source luke?

Link

Anonymous's picture

The paragraph titles are links, Jar-Jar. Click them with your favourite pointing device.

Me sah

jar Jar's picture

Me sah no sah point divvy-sicer onna dee clikkers link.

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