Advanced Linux Sound Architecture (ALSA): www.alsa-project.org [1]
Creative Labs Home Page: www.creative.com [2]
Richard O. Duda, 3-D Audio for HCI: interface.idav.ucdavis.edu/CIL_tutorial/3D_home.htm [3]
Fantasound: en.wikipedia.org/wiki/Fantasound [4]
S. Julier and Y. Baillot and M. Lanzagorta and D. Brown and L. Rosenblum BARS: Batlefield Augmented Reality System NATO Symposium on Information Processing Techniques for Military Systems. Istanbul, Turkey, October 2000
Lake Audio: www.lakeaudio.com [5]
M-Audio: www.m-audio.com [6]
DirectSound on Microsoft DirectX: Home Page: www.microsoft.com/windows/directx [7]
Mustajuuri: Audio Application and Toolkit: www.tml.hut.fi/~tilmonen/mustajuuri [8]
Open Audio Library (OpenAL): www.openal.org [9]
Open Sound System (OSS): www.opensound.com [10]
ORAD Incorporated: orad-ny.com [11]
V. Pulkki, Spatial Sound Generation and Perception by Amplitude Panning Techniques. Helsinki University of Technology, 2001
RME Intelligent Audio Solutions: www.rme-audio.com [12]
Links:
[1] http://www.alsa-project.org
[2] http://www.creative.com
[3] http://interface.idav.ucdavis.edu/CIL_tutorial/3D_home.htm
[4] http://en.wikipedia.org/wiki/Fantasound
[5] http://www.lakeaudio.com
[6] http://www.m-audio.com
[7] http://www.microsoft.com/windows/directx
[8] http://www.tml.hut.fi/~tilmonen/mustajuuri
[9] http://www.openal.org
[10] http://www.opensound.com
[11] http://orad-ny.com
[12] http://www.rme-audio.com