Playing with the Player Project

The Player Project is a robot-control software framework for interfacing with PC-based robots. Learn how to use it to interface with sensors, actuators and even full research robots.
Player Configuration

Now that we have dealt with the vocabulary, we can get down to business. Let's say you've just acquired a CoroWare CoroBot robot (Figure 2). You've installed Player, and you want to make the robot do something interesting. You can type player corobot.cfg to run the Player drivers on the robot. This loads a configuration file that describes all the drivers Player must load to make your robot work. Here's an excerpt of a configuration file for the CoroBot:

  name       "corobot"
  plugin     "libcorobotdriver"
  provides   ["position2d:0" "power:0" "ir:0"
              "limb:0" "gripper:0" "ptz:0"]
  requires   ["aio:0"]
  ssc32port  "/dev/ttyS1"
  ptzport    "/dev/video0"

Figure 2. CoroWare Robot

We start off by telling Player that we are constructing a driver. The first two lines in the driver description tell Player where it can find the relevant code: the name line indicates the name of the driver in the code (a single library can supply multiple drivers), and the plugin line indicates the name of the shared object library that contains the code for this driver. In this case, it is stored in, in the same directory as the configuration file. The provides line specifies the devices that this driver makes available—in this case, the CoroBot driver exposes six devices. The requires line specifies the devices that this driver will consume. If any devices here are not present on the system when Player tries to instantiate the driver, Player will abort.

The last two lines in the driver description are not standard. Any driver is free to parse its driver description and make use of special identifiers. The CoroBot driver uses two of these: ssc32port specifies the Linux device (a serial port) through which it will communicate with its servo controller and a video device that controls its pan-tilt camera.

Player Tools

Player provides a number of tools to make working with Player easier. For example, you can use the playercam program to view the image provided by a Webcam. Let's say you have Player installed on your computer and a simple configuration file that brings up a camera driver:

    name     "camerauvc"
    provides ["camera:0"]
    port     "/dev/video0"
    size     [640 480]

You can run Player with this configuration file with player camera.cfg, and then run playercam to see the camera image in real time (Figure 3). If your Webcam is on another computer—for example, on a PC-based robot—and connected by a network, you can just as easily see the Webcam output by running:

playercam -h hostname -p port

Figure 3. Player's playercam Tool, with the Webcam Pointed at the Computer Monitor

playerprint is a tool that works much like playercam, displaying the output of a device to the user. But, playerprint does this textually and can support a large number of interfaces, while playercam can support only the camera and blob-finder interfaces. For example, if we have a CoroBot running its Player drivers, we can display its infrared sensor readings with:

playerprint ir -h hostname -p port

Player also lets you control your robot, not just inspect it. playerv is a utility that also knows how to interact with many interfaces. Once you have started the Player server on your robot, you can run it with playerv (if you are on the same machine) or playerv -h hostname -p port (if you are on another computer). playerv will show a graphical display of the world around your robot, but it does not automatically connect with any devices. You will have to go to the Devices menu, and subscribe to the devices that you are interested in playerv plotting. In order to drive your robot around, you'll want to subscribe to the position2d device and select the option to “command” the interface. Then, you will be able to drag a small targeting reticle around the window to drive the robot (Figure 4).

Figure 4. Player's playerv tool running on a CoroBot after subscribing to the IR and position2d devices. The large triangles are the cones shown to be obstacle-free by the infrared sensors.