Video Codecs and the Free World
The fact is, and will remain, that open-source tools are the saving grace of video professionals and system administrators working in a multiplatform multimedia world. FFmpeg and VLC Player have both been trusted playback, video-analyzing and video-conversion programs in my video toolkit for years, and they solve postproduction problems that proprietary, overpriced editing packages introduce with exclusive codec licenses and incompatibility.
Here are two contrasting examples:
A recent update to Final Cut Suite, Apple's premier video production suite, dropped support for a number of codecs while adding support for Apple's proprietary ones. Being a closed system, there is no solution to this problem, only the work-around of transcoding the source material.
The open-source application Blender supports any codec that its host system supports, and updates can be requested of programmers on Blender's IRC channel, often resulting in a patch within days. Final Cut Studio is well over a thousand dollars per client license. Blender, of course, is free.
As long as the primary market for codecs are the companies that continue to desire to protect their digital content, new codecs will continue to be developed that will require a separate license to use. This will result in myriad codecs on the Web and in the video production world. And, as long as licenses are required to use proprietary codecs, the more divided and convoluted the delivery methods will become.
Utilize free codecs fearlessly and unify video production as well as delivery. The Open Source movement is stronger than ever, and the Creative Commons ideals in the art world are getting serious press for encouraging freely distributed works by big-name acts like Radiohead and Prince, adventurous independents like the movie Rune, bountiful pod-safe music, the Internet Archive and so on. The climate is such that free codecs have the unique opportunity to become the popular choice for maximized compatibility and end-user freedom.
Seth Kenlon is a film and video editor, systems consultant and software trainer. Concurrently with all of that, he is a Linux user, supporter and promoter.
Getting Started with DevOps - Including New Data on IT Performance from Puppet Labs 2015 State of DevOps Report
August 27, 2015
12:00 PM CDT
DevOps represents a profound change from the way most IT departments have traditionally worked: from siloed teams and high-anxiety releases to everyone collaborating on uneventful and more frequent releases of higher-quality code. It doesn't matter how large or small an organization is, or even whether it's historically slow moving or risk averse — there are ways to adopt DevOps sanely, and get measurable results in just weeks.
Free to Linux Journal readers.Register Now!
- Hacking a Safe with Bash
- Django Models and Migrations
- Secure Server Deployments in Hostile Territory, Part II
- Home Automation with Raspberry Pi
- Huge Package Overhaul for Debian and Ubuntu
- The Controversy Behind Canonical's Intellectual Property Policy
- Shashlik - a Tasty New Android Simulator
- KDE Reveals Plasma Mobile
- Embed Linux in Monitoring and Control Systems
- diff -u: What's New in Kernel Development