The Official Blender 2.3 Guide: Free 3D Creation Suite for Modeling, Animation, and Rendering, Edited by Ton Roosendaal and Stefano Selleri
If you are neither an artist nor an animator but have an interest in trying 3-D design and animation software on your workstation, then Blender 3D is the application for you. As complex as this type of application is, Blender 3D is quite approachable due to the extraordinary support, including documentation, tutorials and demonstrations, produced by the Blender 3D community.
The Official Blender 2.3 Guide is a published compilation of on-line resources produced by the Blender 3D community. As would be expected from an official guide, the contents are authoritative. This book also is comprehensive, targeting the full range of Blender 3D users—this is not a simple command reference.
My only issue with the book's text is the English in some passages is grammatically incorrect to the point that the reader's progress is disrupted, forcing a re-read of a sentence or two. This is to be expected, given that many of the authors do not speak English as a first language and the Blender Documentation Board decided to grant each author stylistic latitude. These occasional lapses are forgiven, though, because the overall quality of the book is so high.
Due to the many supporting images provided throughout the book, readers can learn how to use Blender 3D without a workstation as easily as with one. In fact, I would not hesitate to recommend teaching directly from this text.
Different types of users are going to approach this book from various perspectives. A novice, for example, should start at the beginning and work methodically through the text in order to learn general design concepts and terminology while also learning Blender 3D. An artist already skilled with another 3-D application should start at the beginning as well, if only to cover the Blender 3D interface. However, an experienced Blender 3D artist probably could use the book for its reference sections, to explore little-used techniques and parts of the program.
Because it is a cross-platform application, the authors present important information about running Blender 3D on each platform, including sections about installation and supported graphics cards.
The book comes with a CD that contains Blender 3D 2.32 source code, binaries for several platforms, documentation and representative example work. The book also offers a glossary, but in my opinion, it does not rise to the level of rest of the book. Overall, I highly recommend this book to anybody interested in learning about 3-D design and animation.
Practical Task Scheduling Deployment
July 20, 2016 12:00 pm CDT
One of the best things about the UNIX environment (aside from being stable and efficient) is the vast array of software tools available to help you do your job. Traditionally, a UNIX tool does only one thing, but does that one thing very well. For example, grep is very easy to use and can search vast amounts of data quickly. The find tool can find a particular file or files based on all kinds of criteria. It's pretty easy to string these tools together to build even more powerful tools, such as a tool that finds all of the .log files in the /home directory and searches each one for a particular entry. This erector-set mentality allows UNIX system administrators to seem to always have the right tool for the job.
Cron traditionally has been considered another such a tool for job scheduling, but is it enough? This webinar considers that very question. The first part builds on a previous Geek Guide, Beyond Cron, and briefly describes how to know when it might be time to consider upgrading your job scheduling infrastructure. The second part presents an actual planning and implementation framework.
Join Linux Journal's Mike Diehl and Pat Cameron of Help Systems.
Free to Linux Journal readers.Register Now!
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- Tech Tip: Really Simple HTTP Server with Python
- Managing Linux Using Puppet
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- Parsing an RSS News Feed with a Bash Script
- SuperTuxKart 0.9.2 Released
- Doing for User Space What We Did for Kernel Space
With all the industry talk about the benefits of Linux on Power and all the performance advantages offered by its open architecture, you may be considering a move in that direction. If you are thinking about analytics, big data and cloud computing, you would be right to evaluate Power. The idea of using commodity x86 hardware and replacing it every three years is an outdated cost model. It doesn’t consider the total cost of ownership, and it doesn’t consider the advantage of real processing power, high-availability and multithreading like a demon.
This ebook takes a look at some of the practical applications of the Linux on Power platform and ways you might bring all the performance power of this open architecture to bear for your organization. There are no smoke and mirrors here—just hard, cold, empirical evidence provided by independent sources. I also consider some innovative ways Linux on Power will be used in the future.Get the Guide