RenderMonkey 1.5 is an integrated, real-time OpenGL Shading Language development environment with a graphical user interface used to write and adjust shader attributes, such as the definition of color, textures, graphics states, scalars, vectors and matrices. It eliminates the need for handwritten OpenGL Shading Language programs for many visual effects. The shader development tool supports a plugin architecture that enables developers to create new, customized components as needed. RenderMonkey works with a number of shading languages, including OpenGL's, HLSL and assembly-level languages. Shaders and their attributes are stored in XML files for interchange with other applications.
3Dlabs US, 9668 Madison Boulevard, Madison, Alabama 35758, 877-286-1185, www.3dlabs.com.
Webinar: 8 Signs You’re Beyond Cron
11am CDT, April 29th
Join Linux Journal and Pat Cameron, Director of Automation Technology at HelpSystems, as they discuss the eight primary advantages of moving beyond cron job scheduling. In this webinar, you’ll learn about integrating cron with an enterprise scheduler.Join us!
- DevOps: Better Than the Sum of Its Parts
- Return of the Mac
- Drupageddon: SQL Injection, Database Abstraction and Hundreds of Thousands of Web Sites
- Play for Me, Jarvis
- Non-Linux FOSS: .NET?
- Not So Dynamic Updates
- Designing Foils with XFLR5
- Users, Permissions and Multitenant Sites
- April 2015 Issue of Linux Journal: High-Performance Computing