Game Review: Hordes of the Underdark
Cut scenes now are rendered by the game engine
Provides game-play enhancements
An excellent storyline in the single-player campaign
A lot of action
Epic levels
Enhanced visual effects
Hordes campaign can't be played in multi-player mode without an unsupported workaround
No Linux installer
Serious bug in the Linux 1.61 client that requires a workaround to finish the game
Still no native toolset
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Comments
Re: Game Review: Hordes of the Underdark
~ravage
There is a linux installer for NWN and NWN Gold, HOTU, & SOU here, along with several other great games.
Re: Game Review: Hordes of the Underdark
yeah well you are all gay
Re: Game Review: Hordes of the Underdark
There is an upcoming Patch, 1.62 that, according to the bioware forums, fixes the "serious bug" listed above. The beta version of the patch is out as of Feb 05, 2004. The final release is expected soon.
Re: Game Review: Hordes of the Underdark
The main problem I have with Neverwinter Nights on any platform is the sheer amount of bugs in it. It's fairly stable, though not perfectly so; but the main problem lies in the myriad of little niggles that plague the game.
This is especially evident in multiplayer games, when there is more than one party. For instance, there's the infamous "bow bug". If your character is carrying a ranged weapon, then you confusingly and unexpectedly get to see all manner of hidden and invisible creatures, free of charge.
There's a pickpocket bug that allows you to pilfer your comrade's pockets without ever being near them. All aura spells, such as silence, are bugged terribly. The dirge spell doesn't even actually work at all. Up until Hordes, spells like War Cry affected the caster (who, presumably, was literally scared of his or her own voice). Greater Sanctuary only provides an advanced form of invisibility, and fails to protect your character as it's supposed to.
These bugs are all in the Windows version as well, unfortunately. Often one just has to work around them. Remember not to use spells like Dirge, of if you do, try not to move. Remember that dragons can inexplicably get around Greater Sanctuary. Remember that if you're invisible, and your opponent wields a bow or a sling, they can see you. Spells can be "stacked"; their effects magnified if cast upon a character more than once, up until the point where the character is invulnerable- which isn't supposed to happen. These are just a few of the things you need to watch out for.
These are really minor-ish issues. The game is still playable, but it would be nice if Bioware playtested their games a little. What's the point in introducing new spells if you don't actually check if they work or not? And what's the point of releasing patches or expansions if you don't actually fix what's broken?