Kernel Korner - What's New in the 2.6 Scheduler?
Imagine two tasks spending a lot of time communicating with each other over a pipe or bit of shared memory. Some evidence exists that they might do better if they were on the same processor, even if that means leaving another idle. If one sends a message to the other and then waits for a reply, both tend to alternate being runnable with small overlaps where they are both runnable. In other words, they don't collide often. The big savings comes from having the processor cache pre-warmed with the data in the pipe so it doesn't need to be fetched and copied again to a different processor's cache. Although processor speeds have been increased, memory and bus speeds have not kept pace. It's becoming increasingly painful to have to retrieve data that used to be cached.
Moving a task that uses little memory affects a processor differently from moving a task that uses a great deal of memory. However, either the large or small task may be the correct choice depending on the circumstances. If you move a task that uses a lot of memory away from a processor, leaving behind many small tasks that don't use much memory, each of those tasks may find a higher percentage of their memory in cache each time they run. On the other hand, moving that large task to another processor that has large tasks may now cause all the tasks to start with a cold cache and negatively affect the performance of both it and its new neighbors. Current code does not take process size into account at all.
For much the same reason as process affinity, there might be times when it pays to overload a processor with tasks if those tasks are making heavy use of a particular device. Web servers, for instance, often have multiple network cards but not enough to have one for each CPU. Congregating those tasks on processors where the network data is arriving might prove quite advantageous. Determining which tasks are likely to use which devices is currently neither obvious nor easy.
Shell scripts can cause an explosive number of short-lived tasks, especially if they don't or can't use built-in functions for string or number manipulations. Although one could argue these are poorly coded scripts, they nevertheless have demonstrated that the scheduler can be too slow in balancing queues on SMP machines. Workloads with similar behavior also would suffer.
Imagine a program that divides the work into six equal pieces, all of which ideally finish at the same time. Unfortunately, on a four-processor machine, two processors tend to take two tasks and two tend to take one task, and things stay that way. Unless the scheduler makes an effort to spread the pain around, two jobs finish more quickly than the other four because they have no competition on their processor. On the other hand, in most job mixes, moving those odd jobs around still leaves two tasks on each of two processors.
NUMA (non-uniform memory access) presents some interesting characteristics to worry about. In a NUMA system, it may be much more expensive to get memory from over there, near another processor, than from here, near this processor. It's not sufficient to have an idle processor; you need one that is both idle and not too expensive to migrate to. For instance, it might be bad to migrate a task if most of the task's resources reside at the current location. It even might be so bad that it's better to leave it on a busy processor than to move it to an idle one with a cold cache.
Hyperthreading introduces yet another complexity. In hyperthreading, two processors share cores that overlap in a hardware-dependent way. Because of this interdependency, jobs running on one processor can affect the speed of a job running on the other processor. Although nobody would ever expect a box with four hyperthreading processors to equal a full eight-processor machine, exactly what to expect varies a great deal by workload. The only sure thing is it should not yield less performance.
Getting Started with DevOps - Including New Data on IT Performance from Puppet Labs 2015 State of DevOps Report
August 27, 2015
12:00 PM CDT
DevOps represents a profound change from the way most IT departments have traditionally worked: from siloed teams and high-anxiety releases to everyone collaborating on uneventful and more frequent releases of higher-quality code. It doesn't matter how large or small an organization is, or even whether it's historically slow moving or risk averse — there are ways to adopt DevOps sanely, and get measurable results in just weeks.
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