Jagged Alliance 2 for Linux
Jagged Alliance 2 requires a fairly minimal hardware setup to run. Tribsoft recommends only a PII 233MHz with 32MB RAM, a 4X CD-ROM and 400MB of free hard disk space. Since nothing about JA2 requires 3-D acceleration, pretty much any card that will run at least XFree86 3.3.x at 640 × 480 or higher should work just fine. An OSS-compatible sound card is required, of course, and Tribsoft also suggests a version 2.2 Linux kernel (or greater) as well as glibc 2.1 or higher. The game played like a dream on both of the 700MHz and 500MHz systems I tested it on (GeForce/Debian woody and G400/VA-enhanced Red Hat, respectively). The installation footprint can vary from 305MB (the base installation) to over 800MB (if you want to put all the maps and speech files on your hard disk) and can be done with either a shell script or a nice-looking graphical installer.
This is really a great game. At first, I admit, I was skeptical about this title, owing mainly to its relative age in the gaming market, low-tech graphics and seemingly overly complex controls, but once I got to know JA2, I really began to understand just how cool this game is and why Tribsoft chose to port it. It's one of those games that you can play a hundred times and have a hundred different games and still want to try something different the next time. There's an attractiveness to this game that's hard to define; maybe it's the profound individuality of the mercs themselves, the personal touches from all the dialogues of the NPCs, the choose-your-own-adventure feel or the ever-so-smooth transitions between strategy, tactics, real time and turn-based action modes. Either way, JA2 is a game that you can play for hours on end and still want more. Highly recommended for anyone not afraid of a little complexity in their games.
Getting Started with DevOps - Including New Data on IT Performance from Puppet Labs 2015 State of DevOps Report
August 27, 2015
12:00 PM CDT
DevOps represents a profound change from the way most IT departments have traditionally worked: from siloed teams and high-anxiety releases to everyone collaborating on uneventful and more frequent releases of higher-quality code. It doesn't matter how large or small an organization is, or even whether it's historically slow moving or risk averse — there are ways to adopt DevOps sanely, and get measurable results in just weeks.
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