Heavy Gear II for Linux
Heavy Gear II was originally written in the Direct3D API (from that company in Redmond). It was the first Direct3D game to be ported to OpenGL for Linux and, as such, is a terrific accomplishment by Loki. For my money, they did a great job. Unfortunately, there are issues with the game that are, by and large, not really Loki's fault. This game has many of the same problems in every platform. On my G400-based VA Linux box, things worked fine, though I did experience some of the interesting clipping issues mentioned earlier. However, the closed-source drivers on my NVidia GeForce GTS-based Debian system went belly-up every time I went from 3-D mode back to the 2-D menus and debriefings, which made it impossible to use the single-player campaign modes at all on that machine. Loki's support gave me some interesting suggestions and patches to try to alleviate this problem, but none were successful in the end. I've since heard that this is a known issue with the NVidia cards and this particular game.
Heavy Gear II is a great game, and it's highly addictive once you get past the steep initial learning curve. The story isn't just a few cut scenes used to break up the action; it's fun to watch unfold and holds your interest. The overall feel of the game is fast-paced and fun, nearly arcadelike at times; however, the game play problems are hard to ignore. I can't help but feel as though this game was picked from the vine a bit before it had ripened fully. That said, I'd certainly recommend giving Heavy Gear II a try, especially if, like me, you really enjoy simulator-style games with some strategy and tactics required. However, if you want a simple and easy-to-learn first-person shooter, you should probably pass on HG2.
Webinar: 8 Signs You’re Beyond Cron
11am CDT, April 29th
Join Linux Journal and Pat Cameron, Director of Automation Technology at HelpSystems, as they discuss the eight primary advantages of moving beyond cron job scheduling. In this webinar, you’ll learn about integrating cron with an enterprise scheduler.Join us!
|Android Candy: Intercoms||Apr 23, 2015|
|"No Reboot" Kernel Patching - And Why You Should Care||Apr 22, 2015|
|Return of the Mac||Apr 20, 2015|
|DevOps: Better Than the Sum of Its Parts||Apr 20, 2015|
|Play for Me, Jarvis||Apr 16, 2015|
|Drupageddon: SQL Injection, Database Abstraction and Hundreds of Thousands of Web Sites||Apr 15, 2015|
- "No Reboot" Kernel Patching - And Why You Should Care
- Android Candy: Intercoms
- DevOps: Better Than the Sum of Its Parts
- Return of the Mac
- Drupageddon: SQL Injection, Database Abstraction and Hundreds of Thousands of Web Sites
- Designing Foils with XFLR5
- Non-Linux FOSS: .NET?
- Play for Me, Jarvis
- diff -u: What's New in Kernel Development