The most basic SIMPL processes types are:
senders—those processes that compose messages and wait for replies
receivers—those processes that wait for messages and compose replies
All the software ICs discussed in this section will be composites or special types of these two basic building elements. The SIMPL project is governed by the LGPL or similar open licenses. All of the source code for the software IC discussed below is available on the SIMPL web site.
Simulator One of the great advantages of the SIMPL paradigm is that it allows for the ready development of testing stubs. We have adopted the following naming convention with respect to these testing stub processes.
the stub for a receiver process is called a “simulator”
the stub for a sender process is called a “stimulator” A typical simulator setup might look as follows:
The item being tested here is the sender. The key to understanding simulators is understanding the fact that, provided the simulator conforms to the SIMPL naming convention expected at the sender and conforms to all the expected message formats that the sender can exchange, the sender will not be able to detect that it is talking to a test stub. As such, the sender process can be vigorously tested in a very realistic test “sandbox” without having to alter the deployed executable in any fashion. There is no need for conditional compiles, test flags, etc., that are typical of unit test scenarios in non-SIMPL designs. Once tested, the sender executable can be deployed as is in the final application.
The exact composition of the simulator code is highly dependent on the application. The diagram above illustrates a typical scenario whereby one desires to have the ability to interact with the simulator directly via keyboard commands. In addition the canned responses are being fed in from a data file.
One can imagine more sophisticated simulators where the whole test sequence is metered in from the data file in a highly controllable manner.
When the object needing unit testing is a receiver process, one would typically use a stimulator to replace the real senders in the test phase.
The item being tested here is the receiver. As was the case with the simulators above, the key here is that, provided the stimulator conforms to all messaging and naming conventions, the receiver process will have no way of knowing that it is being sent a message from a stimulator or from the real sender in the final application.
As was the case with the sender process in the simulator example, the receiver under test here can be the final deployable executable in all respects. Once again no conditional compilation or other executable altering techniques are required in the SIMPL paradigm.
As with the simulator, the typical stimulator contains a keyboard interface for the tester to interact with. More sophisticated stimulators may feed the test input from a data file.
The importance of being able to test deployable executables in a SIMPL application cannot be emphasized enough. In our experience this is one of the most important reasons for considering the SIMPL paradigm in designing software applications.
In a SIMPL system all processes are named. In the simplest of systems the names are normally assigned to processes (and passed to other processes) as part of the startup information on the command line. Occasionally it is desirable to simplify the amount of name information that needs to be passed into the code. The construct called a relay is useful for this type of thing.
The basic relay operation is quite easy to grasp. The sender thinks that the relay process is the intended receiver for its messages. It does all the normal name locate and send operations as if it were part of a simple sender/receiver pair. The relay process on the other hand does nothing at all with the message. It simply remembers the ID of the sender and then forwards that ID on to the registered receiver process. When the receiver gets the relayed message it connects to the shared memory block of the sender process and retrieves the message in the normal manner. Once the message is processed the receiver places the reply in the sender's reply area and replies the sender ID back to the relay process. The relay process then simply replies back to the sender in the normal manner. Note that because of the SIMPL architecture, the relay process never needs to copy the message during these activities.
The advantages of this construct over a basic sender/receiver pairing lie in the name hiding that can occur with the receiver. It is also possible to start and stop receivers dynamically in this scheme without having to recommunicate naming information to the various senders in the system. If that occurs the startup message exchange, called registration in the diagram above, takes care of notifying the relay task of the new receiver's name information.
The ability to start and stop processes dynamically without cycling the whole application can be a significant advantage, particularly if the receiver logic is undergoing frequent upgrades or enhancements. These can be rolled in dynamically, and if problems occur the original copy can quickly be rolled back into play. In fact, with the registration scheme, both receiver processes could be running and a quick message exchange will have the effect of “routing” messages to the new receiver (or back again). With the registration scheme, the receiver in question can override an existing registration. While some may view this type of thing as a potential security hole it is only open to someone with privileges for running a new process on the system. It is relatively easy to build a certificate-type check on top of the registration process to close this hole considerably if that is an issue.
Obviously the relay will incur a performance penalty over the straight message exchange, but in many circumstances the advantages which come with the construct outweigh the disadvantages. The relay is a powerful SIMPL construct.
In addition to the name-hiding capabilities of the relay construct, it is sometimes desirable to exert greater control on the messages and their sequencing. The agency is a useful construct for these types of applications.
To understand the agency, one needs to understand the concept of reply blocking. In a normal SIMPL message exchange the receiver is receive blocked. Once the sender sends a message it is then said to be reply blocked. The key to the agency construct is that the receiver does not need to reply right away to that particular sender. It can simply remember the ID and go on about its business. In fact the receiver can “hold” the sender waiting and go back to being receive blocked for a new message. When new information arrives via a message from a second sender the receiver could choose to reply to the original sender with that information using its previously remembered ID. Another way to look at a reply blocked sender is as a “receiver” that doesn't block its “sender”.
To avoid some confusion of semantics, we have adopted the naming convention for the agency processes as per the diagram above. The requestor is simply another name for the normal sender. As far as this process is concerned the intended receiver for the message is the agency itself. The agency process however is completely neutral to the actual message content. It is simply going to act as “store and forward” for the requestor(s) messages. It is important to note that with the basic SIMPL package all “sender” type processes place their message in a block of shared memory which they own and control. The actual message does not need to be copied out of the sender's buffer by the receiver but can be read directly by linking to the shared memory area. The agency construct takes advantage of this fact. When the requestor sends a message to the agency, the agency does not copy the message anywhere. It simply notes the ID of the requestor and does one of two things:
Queues the requestor ID
Forwards the requestor ID on to the agent process
The agent in this scheme contains all the normal “receiver” logic for this application. It is, however, working as a reply blocked sender. In its simplest form the agent talks to the agency in three different message formats:
WHAT_YA_GOT request for any queued messages
To which the agency will reply GOT_ONE requestor messages for it to process
To which the agent will respond by sending AGENT_REPLY messages which contain the processed reply destined for the requestor
To the requestor it all went exactly as if it had been sending any SIMPL message to a basic receiver. In fact there is no difference in the requestor code for dealing with agencies. Why then go to all this trouble?
First of all, it is now possible to dynamically start and stop the agent process in this system without affecting the requestor (other than delaying responses to a request that arrived while the agent was being cycled). In systems where the agent might be undergoing significant revisions or upgrades, this might be a distinct advantage.
Secondly, the requestor in this system does not need to know the name of the agent in order to exchange a message with it. The agency construct can be viewed as a message gateway.
To understand the further advantages we need to examine the case where we may have multiple requestors all talking to the same agency and agent. In this scenario the agency will actually receive all the requestor's messages and will queue their originator's ID's. The agency logic can then be in control of the order in which these messages are dispatched to the agent. In a normal sender/receiver pairing the FIFO imposes a first-in, first-out ordering and it is not possible to have a higher priority message jump ahead in the queue. In the agency scheme this is very possible.
In addition, in the normal SIMPL sender/receiver pairing the messaging is synchronous. It is intentionally difficult to kick a sender out of a reply blocked state by any other means than by having the receiver do a reply. This means things like timeouts or “aged data” are difficult to handle. The agency scheme makes these things relatively easy to manage. While messages are pending in the agency queue, the agency can be kicked into examining these periodically for timeouts or aging.
The agency construct will suffer a performance penalty when compared with a basic sender/receiver pair because at least two extra messages need to be exchanged in each transaction. The agency construct, however, is a powerful one and can be used to great advantage in certain designs.
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