In keeping with the theme of world domination, it's time to indoctrinate Linux users in our quest by beginning their training in various ways of taking over the world. Strategic conquest, of course, is horribly addictive, and ever since the first world-conquering games started appearing several years ago, take-over-the-world power gaming has practically taken over the world. Indeed, it seems as if the two genres of computer games these days are strategic war games and 3-D Wolfenstein descendants. Since we're so sophisticated, let's have a look at the former.
One day can actually change the course of your life. For example, a bit too much to drink, a quibble with your chief, and suddenly you find yourself out to found a new nation with two of your drinking buddies. Craft author Uwe Breyer adds, “since you are obviously even too lazy to work, your companions vote you to be King.” So that's how it happens—the path to world domination begins with three drunken Vikings. Craft features up to four players, human (with network support) or computer, wandering about in a world which is a bit Warcraft, a bit Civilization, but rather less cluttered and faster-paced, with a minimal learning curve. You've got access to knights, archers, scouts, workers, merchants, scientists and pawns, as well as town halls, farms, camps, mills, smiths, universities, forts, markets, docks, ships and catapults. All in all, you can really go nuts killing things if you like (and if you want to win). This game is a Linux gem, fast-paced (real-time as opposed to turn-based) and it doesn't degenerate as quickly as so many strategic conquest games. Look for it at http://borneo.gmd.de/AS/janus/craft/.
Open-source developers are truly amazing. This time, they've managed to create a free and improved Civilization I/II for Linux that's more fun than the originals. The graphics are really nice, a bit on the dark side, and the game feels more serious. FreeCiv supports AI and network play with 32 nations; the newest release should support an infinite number. Maps can range in size from very small to very large, and one could, if so inclined, devote a weekend or longer to a massive clash of civilizations over the Net. There are 47 different units available, as well as several different tile sets, so that you can choose your graphics (even in different sizes). It's a typical client-server model, easy to set up and play. Here it is, only one download away—you don't even have to buy it: http://www.freeciv.org/.
Anachronism is Nikos Vasiliou's contribution to Linux gaming, made when he felt Linux didn't have enough games. If steep learning curves are discouraging, check out this one. There's very little to worry about except for troops and killing, so you can concentrate on war. It has rendered graphics (characters and terrain), two civilizations with ten armies, multiple scenarios (and a map editor), multiple player support, sound effects and music. The happypenguin.org site says, “just take your troops and slaughter.” Quite right. Find it at students.ceid.upatras.gr/~nbasili/anachronism.html.
Developers who hope to contribute to global conquest might want to get in contact with the Boson development team. Released under the GPL, Boson is a real-time strategic war game with absolutely fantastic graphics, only it's not quite playable yet. Right now the developers are looking for more people to help with graphics, documentation and the like. It looks really neat, especially the machinery: http://aquila.rezel.enst.fr/boson/.
TUD (The Urgent Decision) is another very promising game which may need some developers. It's another take-over-the world game, but it's network-playable and has a very military approach. For example, if you want to lead Viking settlements or win a victory of civilization by controlling all elements of society, Craft and FreeCiv are for you, but if your brilliance is limited to the military sphere (or you just like it better—fast planes, heavy machinery), TUD might excite, as it's quite mechanical and very close to that magical 1.0 version. Check out the web page, maybe it's just the project you're looking for: www-ti.informatik.uni-tuebingen.de/~thiele/tud.html.
Practical Task Scheduling Deployment
July 20, 2016 12:00 pm CDT
One of the best things about the UNIX environment (aside from being stable and efficient) is the vast array of software tools available to help you do your job. Traditionally, a UNIX tool does only one thing, but does that one thing very well. For example, grep is very easy to use and can search vast amounts of data quickly. The find tool can find a particular file or files based on all kinds of criteria. It's pretty easy to string these tools together to build even more powerful tools, such as a tool that finds all of the .log files in the /home directory and searches each one for a particular entry. This erector-set mentality allows UNIX system administrators to seem to always have the right tool for the job.
Cron traditionally has been considered another such a tool for job scheduling, but is it enough? This webinar considers that very question. The first part builds on a previous Geek Guide, Beyond Cron, and briefly describes how to know when it might be time to consider upgrading your job scheduling infrastructure. The second part presents an actual planning and implementation framework.
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With all the industry talk about the benefits of Linux on Power and all the performance advantages offered by its open architecture, you may be considering a move in that direction. If you are thinking about analytics, big data and cloud computing, you would be right to evaluate Power. The idea of using commodity x86 hardware and replacing it every three years is an outdated cost model. It doesn’t consider the total cost of ownership, and it doesn’t consider the advantage of real processing power, high-availability and multithreading like a demon.
This ebook takes a look at some of the practical applications of the Linux on Power platform and ways you might bring all the performance power of this open architecture to bear for your organization. There are no smoke and mirrors here—just hard, cold, empirical evidence provided by independent sources. I also consider some innovative ways Linux on Power will be used in the future.Get the Guide