Metro Link released a software-accelerated version of SGI's OpenGL for Linux. Metro OpenGL (MOGL) is an environment for developing 2-D and 3-D graphics applications. OpenGL runs on a variety of platforms without the need to rewrite applications for each system's graphics driver. Rotating, bouncing blobs can be displayed and interactively controlled on screen via 250 OpenGL routines. Objects can be rendered in wireframe, shaded-solid, and transparent modes–with user-definable textures, surfaces, and other attributes. Metro OpenGL for Linux is US$199.
Evans & Sutherland Computer Corporation (E&S) and Portable Graphics, Inc., a wholly-owned subsidiary of E&S, announced the availability of OpenGL for Linux from E&S. OpenGL for Linux is a software implementation of the OpenGL Sample Implementation from SGI that runs as an extension to the standard X-Windows package on Linux. It can be used to write, compile and run OpenGL applications. OpenGL for Linux passes the OpenGL conformance test suites for all currently shipping servers. A LinkKit is provided to allow users to configure additional extensions and video drivers as needed. E&S Open GL costs US$79.00 plus shipping and handling.
Contact Portable Graphics P. O. Box 161002, Austin, TX 78716. Phone: 800-580-1160 (512-306-0460). Fax: 800-580-0616 (512-306-0016). E-mail: email@example.com.
DIOSS Corp. has released Distributed Interface Object Server System (DIOSS) Version 1.0, a development and delivery system for X/Motif applications. DIOSS lets you create X/Motif based applications and does not require linking in X/Motif object code. DIOSS separates the application from the windowing system overhead by providing a Remote Procedure Call (RPC) based interface object background daemon which services all interface creation requests and events (call it a Motif Server).
Getting Started with DevOps - Including New Data on IT Performance from Puppet Labs 2015 State of DevOps Report
August 27, 2015
12:00 PM CDT
DevOps represents a profound change from the way most IT departments have traditionally worked: from siloed teams and high-anxiety releases to everyone collaborating on uneventful and more frequent releases of higher-quality code. It doesn't matter how large or small an organization is, or even whether it's historically slow moving or risk averse — there are ways to adopt DevOps sanely, and get measurable results in just weeks.
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- Hacking a Safe with Bash
- KDE Reveals Plasma Mobile
- Huge Package Overhaul for Debian and Ubuntu
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- The Controversy Behind Canonical's Intellectual Property Policy
- Shashlik - a Tasty New Android Simulator
- Embed Linux in Monitoring and Control Systems
- diff -u: What's New in Kernel Development
- General Relativity in Python