X-Designer hosts many features which deserve a review of their own but will receive only a brief description here.
AppGuru is the interface to previously designed templates for GUIs. Initially, it contains the default template which enables you to quickly create applications with standard components, such as a menu-bar, a tool bar and file selection dialogues. At first the AppGuru looks like a cute toy, but its power lies in its configurability. Each design can be changed into a template. Using X-Designer resources, the new template can be incorporated into the AppGuru menu with control over the separate components, which may or may not be added into the new application. The freedom with resources is great, so the X-Designer administrator in a large software company can add pixmaps which represent components. Users can easily select ones which are really needed. I think this is a great tool for a software engineering environment, where several pre-designed interfaces can be set up according to internal policy. Company information dialogues and standard application parts can be automatically inserted into new designs.
User-defined widgets allow the GUIs created with X-Designer to look beyond Motif and use widgets provided by a third party or even custom widgets. When I first saw X-Designer, I noticed the special widget for OpenGL as supplied by the MesaGL package in the palette of X-Designer widget icons. I was curious how it got there since it is not a Motif widget. The basic idea behind this very complex concept lies in the interface between X-Designer and the widgets used in the GUI building process.
Any widgets can be chosen for incorporation into X-Designer. You must run the provided xdconfig utility to create the configuration files which tell X-Designer about resources, constraints and children all new widgets can have. Even icons can be provided in pixmap form for addition to the X-Designer widget palette. Specifying the code generation options for every new widget is a mandatory task. After all this is done, rebuild X-Designer using all the configuration files and the provided xdesigner.o object file. The new binary will contain X-Designer with the newly added widgets.
Installation provides many configurations for common widget sets, and I tested the Athena widget set which worked fine. I can now build GUIs with the Athena widget set, forgetting Motif. The only drawback to this process is the fact that new widgets are compiled into X-Designer itself. If for some reason, the widgets cause segmentation faults or otherwise behave badly, X-Designer may crash. I actually managed to crash it by laying out Athena widgets in an invalid hierarchy. Creating successful widget configurations requires deep knowledge of the widgets, C, make and X-Designer.
With X-Designer, an on-line help subsystem can be created for the new applications. All help is written in HTML files with anchors as documented in the User's guide. You must only decide whether your application will use XD/Help, Netscape or FrameMaker for the help browser—just link an additional provided object file with your application.
The XD Replay/Capture tool is another amazing tool that comes with X-Designer. With Capture, you select the Motif application and capture its widget instance tree. Only the executable of the application is needed; Capture takes a snapshot of its widget structure which you can then drag into X-Designer and reuse. You can then take your old Motif applications, capture them and develop them further with X-Designer. As I understand, the tool works by inserting a sort of parasite shared object into the application which records the widget tree creation. The application must be dynamically linked with Xt for Capture to work. A similar tool is XD Record/Replay; it records any events within the application in an internal script language. These can later be replayed for the purpose of demonstrations, tutorials, testing and other cases where automatic behaviour of an application is desirable.
Among simpler design tools are the XmString editor, pixmap editor, font and color selection tools and layout editor. With the XmString editor, arbitrary XmStrings can be generated on a WYSIWYG basis, a fact any Motif programmer will appreciate. The layout editor is a cool tool to define the layout of child widgets within the container widget. As this is a tedious business, the layout editor provides great help with setting up those widgets in a functional and resize-friendly way. Using the pixmap editor, which is functional and serves its purpose well, caused an interesting event. The first time I selected the Pixmap editor entry in the menu bar, X-Designer crashed. Strange behaviour, I thought, but quickly decided to use this crash for testing the IST user support. I sent e-mail to email@example.com describing my problem, and within less than 30 minutes I got a correct answer to the faulty behaviour. The Pixmap editor clashed with the default .fvwmrc setting for a cryptic Meta 3rd-Mouse-button combination which is locked for FVWM private use. I don't use it, so I removed the line from .fvwmrc, and now the pixmap editor works fine. Well done, IST support team. I can understand a glitch or two in any product, and that's why good user support is necessary.
Getting Started with DevOps - Including New Data on IT Performance from Puppet Labs 2015 State of DevOps Report
August 27, 2015
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DevOps represents a profound change from the way most IT departments have traditionally worked: from siloed teams and high-anxiety releases to everyone collaborating on uneventful and more frequent releases of higher-quality code. It doesn't matter how large or small an organization is, or even whether it's historically slow moving or risk averse — there are ways to adopt DevOps sanely, and get measurable results in just weeks.
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