A Point About Polygons
By the way, who cares whether the points in an image map along the edge of a polygon are technically inside or outside? As you can see in the close-up, some of the originally white pixels (representing the polygon edge) turned to red, others to blue. If a browsing user clicks on the edge of a region, he may get in, he may not. But being one pixel off is usually not an issue if your screen resolution is greater than 100 x 100. In the inpoly() routine, some edges are in, some are out. (I don't mind admitting to a crime after convincing everyone it deserves no punishment.)
I haven't discussed the angle-sum method used by Woods Hole Oceanographic Institution for their algorithm written in Matlab. The algorithm needs to compute arc-tangents, so it's mostly just a laboratory curiosity. The idea is that you add up the angles subtended by lines drawn from the target point to each of the corners of the polygon. If the sum is an even multiple of 360 degrees, you're out; odd, you're in. Vaguely familiar? Here's the analogy: You're in a pitch-black room with a very, very long snake all over the floor. This is a particularly rare variety of deep sea snake (Woods Hole knows all about them) with glow-in-the-dark dots every foot or so. Oh, and he reacts to light by instantly constricting in an iron grip of death. Your question is whether you're standing inside the maze of coils at your feet or outside. You'd like to know before you turn on the light because he gets very annoyed if you step on him.
Face the head of the snake and visually trace his entire body, somehow noting as you do how your feet turn (it's a stretch I know). When you're done, face the head again. Now, if you didn't have to turn around at all, you're safely outside the snake. If you turned around twice in either direction things are fine too. Four times, and you're still OK. If you turned around an odd number of times in either direction, you're meat—no wonder folks tend to use the crossing-count algorithm.
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